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Category: Workshop
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Showing 1-18 of 33 entries
дополнения на portal 2-dlc (BEEmod,StyleChanger,отражающие гели,hammer и workshop).
by Данил Ахмеров
BEEmod - дополнительные инструменты создания тестов; StyleChanger - для изменения стиля вашего теста; отражающие гели - гель для отражения лазеров; ham...
My bee2 Addon Mod
by CHƦISƬMɅLIƬE
This is were I will post my mod along with any updates which I plan to have many of Also This mod is Compatible with all other bee2 addon mods...
Portal 2 Console Commands
by PhoneyVirus
List of Console Commands for Portal 2, something that's need when creating a test chamber....
How not to trap the player
by ɹəʇsɐɯlɐʇɹ0d
At the Enrichment Center, we promise that, with the help of this guide, your test subjects will never find themselves unable to complete any test during the PeTI. TL;DR: the best fixes are making your cubes respawnable with a button, and using escape rou...
Hammer for the Flustered
by ɹəʇsɐɯlɐʇɹ0d
New to Hammer? Stuck on how to create a map for Portal 2 using Hammer? Read this guide....
Rob's guide for making a good PeTI map.
by Robly18
Tired of being unable to make good maps? Decide to do a simple rollercoaster or turretfest instead? Or even a death trap? Well, if you do, you're on my to kill list now. Or not. It's already full. That's no reason to keep making bad maps though, becaus...
How To Properly Use Three Link Types: Antlines, Symbols, and Hiding
by wildgoosespeeder
I have played a lot of in-game editor maps and I see a lot of misuse of links represented by antlines, symbols, or hiding. This guide will aim to fix that so that way your chamber comes out a lot cleaner. Applies to Portal 2 and Aperture Tag (as of July 2...
Designing Chambers
by Mr. P. Kiwi
This guide aims to explain the thought process when designing a map. It will focus on my own experience designing one of my own Portal 2 chambers. I hope the story explaining how I came up with the design will help others design better chambers themselves...
Logic gates “AND” are awesome!
by | \_/ ()
A guide about the many cool things you can do with the “AND” gate from BEEmod. It mostly makes your chambers look better, so why not try out some of the Ideas I’ve gathered here?...
Logic Gates and Triggers - How To Properly Use Links
by | \_/ ()
I have played a lot of in-game editor maps and I see a lot of misuse of links represented by antlines, symbols, or hiding, when using BEEmod’s triggers and logic gates. This guide will aim to fix that so that your chamber comes out a lot cleaner and wil...
How-to: have your own picture as workshop thumbnail for your map.
by greykarel
When you publish a map from in-game editor, the game creates a thumbnail that shows a view of your map in the editor. You can add some other pictures later but it is impossible to change the thumbnail. The only way to have your own picture as a thumbna...
How to make a Chamber
by Andrewsm1
We will be focusing on making test chambers. For science... you monster... ...
How to create and use your own advanced pti editor mod
by CHƦISƬMɅLIƬE
This is only able to be accomplished with portal 2 authoring tools please post any mods you make in the comments...
BEE : Logic Gates (guia em português - básicos)
by prrg :3
Um pequeno guia para entender Logic Gates e Triggers, que andam juntos no BeeMOD....
How to build a fun cooperative maze in the PeTI
by Muerte
This will show you the steps I took when making the Companion Cube Cooperative Maze maps....
PeTI - Tutos, Astuces, et Mods
by HexagoNiin
Des mods sur PeTI ? Comment débuter simplement ? Toutes les réponses à vos questions et bien plus !...
Braintime-Funtime Portal 2 Maps
by Soly-online
I can tell the worlde if a new Braintime-Funtime map comes esay on this side.If you like my work come to the group Funtime&friends...
The Death of Hallows. Chapter 3.
by Savannah :>
He hides, hides, hides with blackened eyes, the ware and tare of every so dare, his mind confused, his brain illudes, but he will not stop, he will come out on top, the beasts will fire everything they have, but he will jab away, away, everything...
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