Portal 2 > 総合掲示板 > トピックの詳細
★ ShadowBolt ★ 2012年11月16日 17時12分
Perpetual Testing Initiative on consoles?
The Perpetual Testing Initiative extends Portal 2 to the max, giving players the ability to create their own test chambers, and share them with their friends. But why is it only available for PC. Xbox 360 and PS3 users are sorely disappointed because of this. We want the PTI on consoles. For those of you who play Portal 2 on PC, think about unfortunate console players before you comment.
最近の変更は★ ShadowBolt ★が行いました; 2012年11月16日 17時24分
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Portλl Nerd 2012年11月16日 17時16分 
why would valve let xbox use that. Portal is best for PC anyway. I think valve should have never let xbox sell it
★ ShadowBolt ★ 2012年11月16日 17時19分 
portal nerd の投稿を引用:
why would valve let xbox use that. Portal is best for PC anyway. I think valve should have never let xbox sell it
I see you are a PC addict.
Portλl Nerd 2012年11月16日 18時27分 
well Portal is made by valve, steam is made by valve. why would they sell it anywhere else
★ ShadowBolt ★ 2012年11月16日 18時37分 
portal nerd の投稿を引用:
well Portal is made by valve, steam is made by valve. why would they sell it anywhere else
Because unlike you, they acutally support consoles.
C1T0-B0R 2012年11月16日 19時24分 
It cost Valve more than the usual to update the Xbox360 with Microsoft. But for PS3, I have no reason why they wouldn't update Portal 2 there.
Cormin the bangmaster 2012年11月16日 21時34分 
Controllers are impractical for making maps.
That simple to figure out
ReBoot 2012年11月17日 1時26分 
Maybe both the PSN and XBLA infrastructures lack a Steam Workshop-like system so Valve can't just port the idea without basically recreating everything from scratch. As for using Steam Workshop directly, you can forget that on XBox 360, but might be possible on PS3.
JoJo 2012年11月17日 4時33分 
at least, i think ps3 will ler you download test made it in pc. xbox....mmmm... is imposible
[senpai] Kevans the Gardevoir 2012年11月17日 12時31分 
The PC Portal engine and the console engines are two entirely different things. When PeTI was launched, it was basically a redesign of the entire engine to be able to load up 3d grid based puzzles. The PC version basically reads off a list of numbers in a certain order and "draws" the level, rather than loading up a premade set of polygons and entities. One could simply say that you can include this as a free DLC, but here's the problem. Before PeTI, the PC version was 7.6 gigs of space, it now takes up 13.8 gigs of space (in my steam apps folder). I wouldn't want 6 gigs of extra stuff on my console. If Valve were to port it to Ps3/360, it would practically mean redownloading the entire game, and coming up with more stuff that makes the CD files work with the downlaoded files. In Motion is not the same thing. All that happened there was a download of the new mechanics and objects. Same exact engine, just new objects and input.

In short, PeTI for consoles would be a waste of space and time, for both support an the editor, and if it was to ever happen, it would be in a sequel.
-=Samuel=- 2012年11月18日 1時07分 
It's all about content hosting and furthering a business strategy.
Microsoft and Sony would not allocate the amount of space it would take to host the ever expanding content the users would create. They would need a size projection for Valve to appropriate and then set a fee structure for allocating that space. Both Sony and Microsoft have ceilings on single DLC release size, the PeTI is designed to always grow. It's possible something could be worked out, but it would end up being really expensive.
Now take into account that the PeTI for Portal 2 is free DLC so paying those fees would come out of Valves pocket and generate negligible additional sales to offset the costs.
Yet Valve is Steam and so allocating server space for this DLC is not only doable it's also an integral part of a larger business strategy that is the Steam Workshop. It's strictly business at that level. Consoles are great for stand alone games with additional added dlc of a static size. The PC on the other hand is where modding lives, breathes, and thrives. Those are the people Valve wants to target with the Steam Workshop, PeTI is a taste of how it operates and interacts among players in a major game release utilizing simplified tools centered around ease of use. It's a gift to the players and an example/showcase of how Workshop can be utilized. So in essence it's a great level editor and a marketing tool. Two birds, one stone, consoles do not fit into that aspect of their business strategy.
_I_ 2012年11月18日 4時02分 
pretty much what kevansevans said

the ps3 ver you can link it to your steam acct and get it for pc
so plug your 360 controller into your pc and pretend its an xbox if you want to do the community maps
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投稿日: 2012年11月16日 17時12分
投稿数: 11