Portal on PS VIta
Wouldn't it be cool to be able to take a new version of Portal with new controls anywhere?
“Portal: PS Vita” may not be the official title, it’s just what I am calling the concept.
This thread is a message to Valve about making a PS Vita verson of Portal. So if you think this is a good idea or have something else to say, please comment and keep this thread alive so Valve takes this idea into consideration. Let them know that we want this!
Take the already amazing Portal series and create a spin off for the most powerful console-like handheld system to date: The PS Vita. The Vita has many features that a console and most PCs do not have such as a gyroscope, accelerometer, touch screen, rear touch panel, microphone and front and back cameras built in as a standard, so they are not going to vary from user to user. Using these features and a little imagination, A new breed of Aperture Brand Testing can begin, Anywhere!
Portal PS Vita would be an amazing game on a portable handheld full of possibilities and the sheer power to handle it. If you think this is a good idea or have something else to say, please comment and keep this thread alive so Valve takes this idea into consideration! If we all work together and get Valve’s Attention, you could help start the creation of a thought provoking, innovative, fun puzzle game that can be played virtually anywhere! Now wouldn’t that make you feel all warm and fuzzy?
In Depth Details:
Single player Plot: After Atlas and P-Body save science, GLaDOS manages to find schematics written by Cave Johnson himself for prototype attachments for the portal gun (puzzle elements for Vita controls). She quickly builds them and sends you, a customizable character (the "someone else" she has from her song, one of the cryogenic humans from Portal 2 Co-op), to test them out and see if they are ready for mass testing. You go through different test chambers, escape blah blah blah. Valve can make the real story...
Online and NFC Co-op plot: Atlas and P-Body aren't done yet, GLaDOS makes cooperation courses using the vita control elements. In the end, they somehow save science again. Valve is in charge of any story, They know how to do it right.
Vita control implementation:
NOTE: These are simply examples of what the control elements could do. It's up to Valve to decide what the cool new features are!
Touch screen: Easy portal placing, button tapping, cube grabbing,action!
Rear touch panel: Place portals through portals by tapping underneath your portals.
Gyroscope: Change gravity inside of an area, send those turrets and cubes flying, turning or flipping!
Front camera: make faces to taunt turrets from safety, sending them into a rage and causing them to fall over or shoot things to help you.
(Optional) 3G: Play co-op in the car, on the bus or while camping! Always be online! (Requires the right system and a subscription fee)
Microphone: Sneak up behind a turret and shout "BOO!", scaring it silly. Pure comic relief, but still a fun Easter egg type thing to throw in there.
Rear camera: Something with Augmented Reality or pictures. Not light sensing though, It is super annoying.
Accelerometer: Flick the vita to throw a cube at Turrets, Over walls through portals. the possibilities are endless!
Internal components, CPC, GPU, HD OLED screen: Great graphics and big sized games are possible on the Vita. Look at Wipeout 2048 or Uncharted, Golden Abyss screenshots, they look almost like a PS3. Also look at Assassin's Creed III: Liberation. That is a massive game!
Portal: PS Vita would be an amazing game on a portable handheld full of possibilities! If we can get Valve’s Attention, we all could all help create a thought provoking, innovative, fun puzzle game that can be played virtually anywhere! The best part is that the PS Vita has the processing capabilities to handle console-like games, so Portal: PS Vita