安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
But here's the real answer: No. A couple of reasons for this:
1) You can see Rattman running in the backround among the turrets in the turret opera, for one thing. Why he'd be present in the background of a chorus sending you into the afterlife is a bit odd.
2) The creators confirmed that she's alive and she's escaped.
Two, that's not Rattman. It was a Frankenturret that was hobbling across the stage while the turrets were singing. I suggest replaying the video before trying to say otherwise.
Three, it's highly likely that Chell did not die, because GLaDOS felt sympathy and has admitted to it in the Coop campaign. In the Peer Review, GLaDOS has also mentioned Chell briefly later in the story, and refers to her as still living.
Sorry for such a nagative post, it's just realistically how I think things would play out for her.
No, it's Rattman. I've seen it msny, many times, both in game and on youtube. It's a hunched figure holding a companion cube on his back.
To sum up, I think Chell didn't die, because GLaDOS's human half (Caroline) was awoken during the game.
It is really a Frankenturret. I had seen it on YouTube, Ratman was never seen in Portal and Portal 2. Why would Valve put Ratman at the end of the game and only in the background where he is hardly seen? Also, if it is Ratman, why would he "walk" so awkward? He is doing little jumps just like a Frankenturret. That's why I think it is a Frankenturret.