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Fordítási probléma jelentése
- EMP cube - this could probably be made right now, with a bit of work as well as some models and things. It could probably just be replaced with a button wired to that device though, and you'd have to explain how it doesn't affect panel arms, other players and things like that.
- Test Companions - this wouldn't ever work very well in a mapmaking system, and would kind of be a copy of Coop mode.
- Gravity gel: actually sounds quite similar to the cut Pneumatic Diversity Vent testing element (vacuum tubing), although that doesn't affect players and is negatated by funnels.
- light bridges-there are ways to make surfaces that only affect cubes or only gel, but they can't really be made into a light bridge. Valve would have to do that. Also, how would gelled bridges react to the player? Would the player go through or bounce/accelerate?
These are good ideas, but if Valve were to make a test element, they'd probably make a whole mappack/dlc to introduce or explain it.Sticky gel: Valve actually made this, but the playtesters couldn't adjust to thinking with portals upside-down or sideways, becoming sick. This led to it being scrapped. Bits of it still remain in the game files, like sounds and a test chamber sign icon[combineoverwiki.net].
They replaced it with Reflection gel in the Peer Review DLC. That reflects lasers, and also counteracts propulsion gel(propulsion-gelled cubes don't slide on sticky/reflection gel), which was left over from the sticky gel. A couple maps use this, although it's missing textures by default. Carl Kenner's style mod adds this to the PTI.
Valve also made a paint fizzler test element. It destroys paint and cleans cubes, although the field looks similar to the Portal 1 version and it's missing an emitter model. The style mod also adds this to the PTI, if you want it.
http://steamcommunity.com/sharedfiles/filedetails/?id=143804732
it's a game, that inspired VALVe to put gels in portal. there was a stick-gel in that game:
http://steamcommunity.com/sharedfiles/filedetails/?id=143804767
and what exactly is the difference between the gravity gel nd the sticky gel? what can you do with the first one, that you can't with the other?
TeamSpen210, can you post a link to that kind of a map?
I meant the coop bots, as well as the portal gun and also maybe the exit/enterance door. These would probably not be a good thing to mess up. This would require an extra couple of internal entities to be added to each element, which would decrease the number of items that can be added to the map. This also sounds like it could break maps pretty easily, since it could shut down all blockades to the player, then allow them to walk through the exit door, deactivate the exit fizzler and then turn off the elevator... Which would probably be very wierd.
Google either Reflection Gel or Adhesion Gel to find out more about the missing gel and it's properties. If you're interested in other new test elements, try these map series, which show some new devices:
http://steamcommunity.com/workshop/filedetails/?id=71863678
http://steamcommunity.com/sharedfiles/filedetails/?id=92881251
http://steamcommunity.com/sharedfiles/filedetails/?id=72280680 and then http://steamcommunity.com/sharedfiles/filedetails/?id=98548469
There's also http://steamcommunity.com/workshop/filedetails/?id=125871683 which uses reflection gel and an implementation of reflection cubes. You need to install some custom particle effects for it to work though.
...or a third game. but i have the feeling, that if we post too many test element ideas, we'll think of the ideas VALVe has and they won't release a third game, because it won't be new.