Portal 2 > General Discussions > Topic Details
MTF-Foxtrot-16 May 13, 2013 @ 10:28am
Testing element suggestion
Im starting this forum to suggest new item to steam so they can maybe add them in the perpetual testing initiative, feel free to post things.

So, my ideas are:

1- ASEMPC (Aperture Science Electro-Magnetic Pulse Cube), it is a cube with a laser receiver on one of its face, it would be used to temporarly desactivate a testing element that the cube is aiming (ex: Hard light bridge), it can be put on buttons and carried by the player, the EMP should be activated by pressing the left mouse button.

2- Aperture Science Testing Companion, it is a bot that the play could use to solve things like the coop maps, but for one player only... I got this idea when I looked at Counter-Strike source NPC's behavior... Because they were able to minimally interact with the player or other NPCs

3- Gravity Gel, once spilled on a surface like a wall or the ceilling, it will change the gravity as if it was the floor, so it will attract any object whos touching it.

4- Sticky Gel, its glue in fact... once spilled on a surface (walls, ceilling, floor) and that an object touches it, the object will stay at its position... even if other objects fall on it or that he got attracted by an excurison funnel, only the player can take it. if the gel was spilled on the object instead, it will do the same thing, it will stick on any surfaces.

[camerson1313]
Orange and green light bridges. Orange affects the player but not cubes or gel, and green does the opposite.
Last edited by MTF-Foxtrot-16; May 13, 2013 @ 1:57pm
Showing 1-12 of 12 comments
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camerson1313 May 13, 2013 @ 1:52pm 
Orange and green light bridges. Orange affects the player but not cubes or gel, and green does the opposite.
MTF-Foxtrot-16 May 13, 2013 @ 1:57pm 
noted
TeamSpen210 May 15, 2013 @ 1:06am 
My thoughts:
  • EMP cube - this could probably be made right now, with a bit of work as well as some models and things. It could probably just be replaced with a button wired to that device though, and you'd have to explain how it doesn't affect panel arms, other players and things like that.
  • Test Companions - this wouldn't ever work very well in a mapmaking system, and would kind of be a copy of Coop mode.
  • Gravity gel: actually sounds quite similar to the cut Pneumatic Diversity Vent testing element (vacuum tubing), although that doesn't affect players and is negatated by funnels.
    Sticky gel: Valve actually made this, but the playtesters couldn't adjust to thinking with portals upside-down or sideways, becoming sick. This led to it being scrapped. Bits of it still remain in the game files, like sounds and a test chamber sign icon[combineoverwiki.net].

    They replaced it with Reflection gel in the Peer Review DLC. That reflects lasers, and also counteracts propulsion gel(propulsion-gelled cubes don't slide on sticky/reflection gel), which was left over from the sticky gel. A couple maps use this, although it's missing textures by default. Carl Kenner's style mod adds this to the PTI.
  • light bridges-there are ways to make surfaces that only affect cubes or only gel, but they can't really be made into a light bridge. Valve would have to do that. Also, how would gelled bridges react to the player? Would the player go through or bounce/accelerate?
These are good ideas, but if Valve were to make a test element, they'd probably make a whole mappack/dlc to introduce or explain it.

Valve also made a paint fizzler test element. It destroys paint and cleans cubes, although the field looks similar to the Portal 1 version and it's missing an emitter model. The style mod also adds this to the PTI, if you want it.
MTF-Foxtrot-16 May 15, 2013 @ 4:18am 
I already have these mods, they were also in BEEMOD right?
MTF-Foxtrot-16 May 15, 2013 @ 4:23am 
the sticky gel already existed once? aaah... impressive... the light bridge thing must be asked to Camerson1313... and, it can affects panels... well, all testings element, it desactivate them temporarly, it doesnt affects the player itself cus the player is not eletrical
| \_/ () May 15, 2013 @ 11:07am 
have you played "tag - the power of paint":
http://steamcommunity.com/sharedfiles/filedetails/?id=143804732
it's a game, that inspired VALVe to put gels in portal. there was a stick-gel in that game:
http://steamcommunity.com/sharedfiles/filedetails/?id=143804767
and what exactly is the difference between the gravity gel nd the sticky gel? what can you do with the first one, that you can't with the other?

TeamSpen210, can you post a link to that kind of a map?
Originally posted by TeamSpen210:
My thoughts:
    They replaced it with Reflection gel in the Peer Review DLC. That reflects lasers, and also counteracts propulsion gel(propulsion-gelled cubes don't slide on sticky/reflection gel), which was left over from the sticky gel. A couple maps use this, although it's missing textures by default. Carl Kenner's style mod adds this to the PTI.
TeamSpen210 May 15, 2013 @ 11:11am 
Originally posted by BluMoon WarmBreeze:
I already have these mods, they were also in BEEMOD right?
The BEEMOD adds Diversity vents, the Stylechanger adds paint fizzlers and reflection gel.

Originally posted by BluMoon WarmBreeze:
the sticky gel already existed once? aaah... impressive... the light bridge thing must be asked to Camerson1313... and, it can affects panels... well, all testings element, it desactivate them temporarly, it doesnt affects the player itself cus the player is not eletrical
I meant the coop bots, as well as the portal gun and also maybe the exit/enterance door. These would probably not be a good thing to mess up. This would require an extra couple of internal entities to be added to each element, which would decrease the number of items that can be added to the map. This also sounds like it could break maps pretty easily, since it could shut down all blockades to the player, then allow them to walk through the exit door, deactivate the exit fizzler and then turn off the elevator... Which would probably be very wierd.

Google either Reflection Gel or Adhesion Gel to find out more about the missing gel and it's properties. If you're interested in other new test elements, try these map series, which show some new devices:
http://steamcommunity.com/workshop/filedetails/?id=71863678
http://steamcommunity.com/sharedfiles/filedetails/?id=92881251
http://steamcommunity.com/sharedfiles/filedetails/?id=72280680 and then http://steamcommunity.com/sharedfiles/filedetails/?id=98548469

There's also http://steamcommunity.com/workshop/filedetails/?id=125871683 which uses reflection gel and an implementation of reflection cubes. You need to install some custom particle effects for it to work though.
| \_/ () May 15, 2013 @ 11:20am 
"These are good ideas, but if Valve were to make a test element, they'd probably make a whole mappack/dlc to introduce or explain it."
...or a third game. but i have the feeling, that if we post too many test element ideas, we'll think of the ideas VALVe has and they won't release a third game, because it won't be new.
Skel May 15, 2013 @ 12:26pm 
Nope
Divash May 15, 2013 @ 12:35pm 
Hello there
kisumirri poika(FIN) May 16, 2013 @ 6:53am 
play terraria
MTF-Foxtrot-16 May 16, 2013 @ 9:54am 
the difference between these twos gel is that in the sticky gel... all objects stays in place and does not move... and the player cant be in contact with it.... the gravity gel its similar but different... the objects can be move (ex: by funels or diversity vents) and the player can interact with it
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Date Posted: May 13, 2013 @ 10:28am
Posts: 12