How do I restore the Perpetual Testing Initiative story order? (Cave Johnson messages)
So, I might be one of the only people on Earth that cares about this, but I'd like some help with this particular issue.
I started downloading maps from the workshop for the first time not long ago and noticed that the ones which have some kind of custom story (for example, the 12 Angry Tests series) don't play the messages from Cave Johnson that are supposed to be played in the normal "generic" maps (which consist of tests not connected to any kind of custom story). I noticed that in these normal maps, the messages from Cave play in a pre-determined order (according to the order in which the maps were downloaded) that is supposed to form a story of its own, starting with "Welcome test subject! It's Cave. Prime. From Earth 1...".
Then I wanted to leave only the "normal" maps in my queue, removing 12 Angry Tests, Designed For Danger, Cosmogony and all of those that didn't play the messages from Cave. But now that I did that, the storyline is all messed up, with the first test chamber playing a message talking about the sentient cloud (which is only played some chambers later). I've tried removing EVERYTHING and adding the normal maps only once again, but it was no use.
Does somebody know how to restore the order of these messages so that they can match up with the order of the maps?
For reference, here's the supposedly correct order of messages from Cave: https://www.youtube.com/watch?v=IPG3eDTy-yo