Outcast - Second Contact

Outcast - Second Contact

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Chonko Dec 5, 2017 @ 5:57am
Poor optimization ?
Ok, the game is cool, but why my framerate drops to 40 fps in the desert city with my GTX1080 ? Weird thing, when I change the resolution for a 4k scale, the IQ is dawn good of course, but I ve got the same poor 40 fps in the city. Change resolution seems to not impact fps.
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Showing 1-8 of 8 comments
t3opc Dec 5, 2017 @ 6:50am 
What's your cpu usage while playing the game?

(ALT-ENTER in game and CTRL-SHIFT-ESC for Windows Task Manager -> Performance tab... then go back to game while moving around and looking at CPU %)

The factor I see that it may be is that it seems that its heavily cpu dependant. I have a 6 core 12 thread CPU and restricing it two say 4 threads still limits the GPU.

I also see at most a 10fps change with the resolution options that are available for me so it does change.

The resolution change probably won't affect CPU usage all that much if at all so that's my guess is that your GPU is bottlenecked. Going down in resolution doesn't work because with the higher resolution the GPU is already working as much as its allowed, not as much as it could.
Last edited by t3opc; Dec 5, 2017 @ 7:53am
Chonko Dec 5, 2017 @ 8:21am 
I've got an I7 4770K. In the desert city, when my framerate drops to 41 fps, afterburner shows 40% CPU usage, 18% GPU U, 2,5G VRAM ( 8G), 6G RAM ( 16G ). So, what's the probleme ? Is that a Unity's issue ?
Last edited by Chonko; Dec 5, 2017 @ 8:26am
t3opc Dec 5, 2017 @ 9:24am 
GPU usage should be higher. 18% is not so good. When the GPU isn't being restricted it should be much higher if not 100%. So it seems to be locked to a maximum fps.

It shouldn't be the engine (per say) as there's another Unity engine game that I have which reaches 100% constant, but they also do a lot of calculations on it.

Generally for me, SC sits above 50% usage.

In theory if the GPU "threading" isn't being done well then the usage should drop in some way as a better GPU is used. So 50% on my 750ti might be 18% for you.

The desired result should be 100% on both to allow the GPU to use everything it is has available (when not bottlenecked).

The target frame rate option for vsync is one of those settings that definitely limits GPU usage. 30fps limits my GPU more.

So this one looks to currently have non-2017 optimization for sure =)
Last edited by t3opc; Dec 5, 2017 @ 10:03am
Chonko Dec 5, 2017 @ 10:02am 
Ok, so hope for a fix !
t3opc Dec 5, 2017 @ 10:03am 
+1 :steamhappy:
Chonko Dec 7, 2017 @ 2:03am 
Gess what ?! Second patch did NOT fix it.
BDK Dec 7, 2017 @ 5:22am 
It's just the Unity engine. It's garbage.
t3opc Dec 7, 2017 @ 6:47am 
Second patch only had one little possible performance change noted in the change log they posted =)

lol Eg. The Unity engine should be capable of using more than 18% of a GTX1080 ^^^ That's not an engine problem. That would be a really borked engine!

It also should be able to keep a constant 60 fps at an absolute minimum with all that leftover power. That's a problem with the game code not the engine.

Only they know if they will improve it or not.
Last edited by t3opc; Dec 7, 2017 @ 7:56am
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