Age of Wonders: Shadow Magic is running with fairly choppy animations. The weird part about it is, it seems to work fine until I start a game.
What I mean by that is, the swirl around the menu options is perfectly smooth, suggesting that the game's animations are - at some point - working fine. When I start a game, all of the animations are choppy - units, environment, everything (even though my framerate never drops below ~200). If I then return to the main menu, that perfectly smooth swirl, which was fine, has also become choppy.
I even did a video capture so that you can see exactly what I'm talking about, here: http://www.youtube.com/watch?v=M0tajyi2Kuw
. It's obviously nothing game-breaking, but it's still incredibly annoying especially when it ran fine for so long (sadly I don't remember what I might have changed between when it worked and didn't work).
I'm using an nVidia GTX 570, on Windows 7 64-bit. This is using a fresh installation from Steam, after installing the community 1.4 patch (though I was experiencing this same choppiness before installing the 1.4 patch as well). I've tried enabling/disabling pretty much everything on the configuration page as well, as well as set the game to run in Windows XP compatibility mode and run the game as Administrator. I even tinkered with CPU affinity, and downloaded and installed a DirectX 9.0c distribution (June '10) since I recently reinstalled Win 7 and thought that might be the issue.
Any help would be very appreciated. I'm trying to do a video review/tutorial for new players, and want to get this sorted out beforehand so the game looks as good as possible.