WildLynx Jan 20, 2013 @ 12:33pm
Spell Damage
How to determine each combat spell's damage, to-hit ratios and special effects, saves and resists, and what hero's stat or skill, if any, affects spell effectiveness?
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Roland: Frisky Cow Feb 6, 2013 @ 11:05pm 
Out of combat, I have no idea. In combat, after you select a spell but before you target it, it will show in the right panel that spell's attack, damage, and damage type - it's really just a fancy ranged Strike. The target's chance to resist is usually its Resistance stat (the higher, the more likely a successful resist will occur) - unless the damage is Physical type, in which case Defense is used. Every character's stats are viewable just by clicking on it's portrait. Magic Resistance is the Ankh, and Defense is the Shield.
WildLynx Feb 9, 2013 @ 1:53am 
Thank, you for information, I noticed pre-cast info too late. But what really puzzles me, is how to create 'nuker' main hero, with spell damage maximized? Or spell damage and to-hit is fixed, and cannot be changed?
Jerry Feb 13, 2013 @ 10:26pm 
I'm not certain about this but I got a good guess having played the game back in 1999.

You can't boost spelldamage directly. The only way for a unit to take additional damage is if that unit has a weakness to the damage type. I'm not sure how big the chance is for the special strikes (burning, cold, holy, death etc) to take effect but I know how it works in AoW II ^^
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