Qbike: Cyberpunk Motorcycles

Qbike: Cyberpunk Motorcycles

 This topic has been pinned, so it's probably important
GexagonVR  [developer] 28 Jul @ 8:05am
Qbike Roadmap [UPDATES]
Here are the most important things we want to update and change in Qbike during EA.
This list is updated regularly with community help.

[!] — Important, needs to be done asap.

Gameplay
  • [!] Skills system. 10 skills confirmed for now.
  • [!] Control setup where you can steer with your hands like on the real motorcycle.
  • [!] Challenges for Single and Demo players.
  • Steering with your head/body.
  • Track players bikes' collisions and react accordingly the situation (kill both, kill one, just collision)
  • Add Level-up system (after skills are finished).
Game modes
  • [!] Single Player/Career — to get some points, level up and get base updates/perks.
  • [!] Assault — Teamplay 3vs3 mode where one team needs to steal Data from another.
  • Team Deathmatch 2v2, one team — one color.
  • Land Grab — player "grabs" new territory with his bike's barrier.
  • Tube Race — in this mode all player can move only in the limited area which changes procedural.
  • Death Dome option — turn on to set up a timed decreasing barrier which will make play area smaller every time.
  • Oldscool mode — no perks, flat 2-level maps, and 90-degree turns.
Performance
  • [!] Dedicated servers for different regions.
  • Improve network issues and barrier coordinates transform.
Game Lobby
  • Add monitor with player's cameras to switch between.
  • Shared lobby/prematch with player models.
  • Improve points countdown.
User Interface
  • Rework Bike's UI in the race.
  • [!] Add Graphics options.
Last edited by GexagonVR; 29 Jul @ 4:29pm