More footage from the canned Star Wars: Battlefront 3 game once in development at TimeSplitters creator Free Radical Design has been uncovered.
The freshly uncovered video clip is taken from an early Xbox 360 build of the game, said Past To Present, earlier even than the previous video evidence of Free Radical's efforts: a shaky YouTube clip posted online three years ago, soon after the project (and then the studio itself) collapsed.
The video reveals early gameplay footage and a glimpse at what the full game would offer via the title's extensive menus. Modes included Story Campaign, Training, Galactic Conquest, Instant Action, Challenges, Freeplay and Jedi Arena.
The game's story was to begin with a prologue set on Tatooine, Luke Skywalker's dusty backgarden, before moving on to Coruscant, Cato Nemoidia, Dantooine, Desolation Station, Yavin IV, Hoth and Endor.
Later levels were set to feature Cloud City, Dathomir (from the Clone Wars cartoon), Mustafar, and Wookie homeworld Kashyyyk. Some maps were designed to allow "at least" 32 players.
Interestingly, the video shows off Free Radical Design's planned planet-to-space technology, which allowed players to seamlessly transition from ground-based fighting to shooting Star Destroyers in orbit. An ex-Free Radical employee stated after the game's cancellation that this tech was "dying with us", explaining that the next version of the game (headed up by UK developer Rebellion) was being rebuilt from the ground up, the ground-to-space transition instead replaced by a cut-scene.
LucasArts reportedly pulled the plug on Free Radical Design's work after two years of development (it's worth noting that the leaked footage is from a build long before that point), a decision which immediately preceded the studio's bankruptcy, closure and subsequent buy-out by Crytek.
After Rebellion's replacement Battlefront 3 project never saw release, development was then shunted to SOCOM developer Slant Six, before reportedly finding another home at Legendary: The Box developer Spark. Evidence of Slant Six's work was this week discovered hiding on Resident Evil: Operation Raccoon City's disc.
Resident Evil: Raccoon City developer Slant Six was working on a Star Wars: Battlefront sequel, according to hidden files unearthed on Raccoon City's disc.
The data (uncovered by BetaGames and posted on NeoGAF) contains in-progress artwork for a Hoth level, hidden in a folder named "Luke". A character model showing Luke in his orange pilot jumpsuit is also viewable.
"It is the morning of the Imperial assault on the Rebel base on Hoth," reads a chunk of text viewable on the concept art. "The wreckage of a downed Victory Class Star Destroyer is the setting for one of the first battles over Echo Base and the future of the Rebellion hangs in the balance."
The evidence tallies with a Kotaku report from January 2010 stating that the SOCOM developer was working on an online-only Battlefront game. Simply named Star Wars: Battlefront Online, it was claimed to be in early pre-production.
The future of the Star Wars: Battlefront series has long been in question. In 2008 LucasArts reportedly halted work on a fully-fledged Battlefront 3 after two years of development by UK TimeSplitters studio Free Radical - a decision which directly proceeded that studio's collapse and buyout by Crytek.
Evidence uncovered earlier this year suggests Battlefront 3 is now in the works at Legendary: The Box developer Spark Unlimited. Teasing Star Wars-themed tweets and LinkedIn job descriptions suggested a reveal was not far, far away.
Some of the key developers behind the first two Star Wars: Battlefront games and the Mercenaries series have announced their new project, a Facebook title called CelebrityMe.
Eric 'Giz' Gewirtz, who directed Star Wars: Battlefront, Star Wars: Battlefront 2 and Lord of the Rings: Conquest at Pandemic Studios, co-founded the LA-Based Seismic Games alongside former F.E.A.R. and Mercenaries developers in January 2012.
His partner is CEO Greg Borrud, who was co-founder and head of production for Pandemic Studios. He worked on the Battlefront series, Mercenaries, Destroy All Humans, Full Spectrum Warrior and The Saboteur.
In 2005 Pandemic, perhaps best known for its action-packed open world games, merged with BioWare after being bought by private equity firm Elevation Partners. This joint venture was eventually picked up by EA for an eye-watering $860 million in 2007.
For EA Pandemic made Mercenaries 2: World in Flames (2008) and The Lord of the Rings: Conquest (2009). EA announced the closure of the studio in November 2009 - a month before the release of what would prove to be its final game: The Saboteur. Cancelled projects included Mercenaries 3.
Now, over two years later, some of the key staff at the studio have re-emerged with CelebrityMe, Seismic's debut title.
It's designed to let players live out the fantasy of celebrity lifestyle with friends on Facebook. You begin at the top of your celebrity career, arriving at the premiere of your first Hollywood blockbuster. You're then transported back in time to the streets of Venice Beach, where it all started. You then have to climb the celebrity ladder. There's a focus on character customisation, in-game movie creation and sharing and interactive activities. You build your entourage with each animated performance, called a Gig. Your Facebook friends are cast to fill character roles, including love interests and villains.
Evidence continues to mount that a third entry in the Star Wars: Battlefront series is in development at Legendary: The Box developer Spark Unlimited.
As noted by PlayStation Lifestyle, a new job listing at the studio calls for a "senior combat designer for a 3rd Person Action/Adventure sequel in a high-profile science fiction franchise currently greenlit for full production development for Xbox 360, PS3 and PC markets."
The site also spotted the LinkedIn profile of a former senior software engineer that mentions time spent on an "unannounced third person sword fighting game (well known IP, Xbox 360, PS3)". *Cough* lightsabers *cough*.
On top of that, a further LinkedIn page belonging to another staffer lists a mysterious "AAA third person shooter using Unreal Engine and Kynapse AI middleware."
This isn't the first time we've heard chatter of a new Battlefront game being in the works at Spark. Late last year, the studio Tweeted about one of two unannounced titles it's currently working on.
"Publisher hasn't stated when or where the announcement will take place. The time and place could be close or far, far away," it read. Cryptic.
The previous entry in the Battlefront series came out on last-gen consoles back in 2005, developed by now-defunct studio Pandemic.
BioWare's iconic role-playing game Knights of the Old Republic will be half-price, £3.50, on Steam this weekend.
It's part of a weekend-long Steam Star Wars deal timed to coincide with the Blu-ray release of the Star Wars Saga.
Other discounted Star Wars games on Steam include Battlefront II, Republic Commando and Empire at War.
Knights of the Old Republic reinvigorated the Star Wars licence for gamers. It's set thousands of years before the Star Wars films. You are a mysterious stranger with no memory of your past. You escape an attack on your rescuer's ship, and your subsequent mission to rescue a Jedi marks the beginning of an epic tale.
Eurogamer called Knights of the Old Republic as "the best Star Wars game since X-Wing and/or Tie Fighter, if not ever". Kieron Gillen's Knights of the Old Republic review for Eurogamer awarded a delicious 9/10.
The success of Knights of the Old Republic lead to a sequel (developed by Obsidian) and to BioWare's biggest ever project, MMO Star Wars: The Old Republic. The success of KOTOR also helped bring about the Mass Effect series of games, which share many similarities.