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Rapporter et oversættelsesproblem
And yes, we would love to add more events, it's all about priorities and resources.
There are actually. There are land transfer options based on loyalty and owner. You need condition checks to confirm who is alive, then shift territories. You can even transfer battlezones and transfer by hex. It is just very tedious, a lot of lines of events for the proper condition checks.
These are limitations in the game, and I completely understand that there's only so much that can be done, and you guys have a bajillion things on your list already. lol. I know you guys are working hard as hell, and I'm not trying to knock you at all. I get that and I kinda feel bad that my list of wishlist items is so huge. lol. But that's one of the reasons I was so hopeful that I'd be able to modify saved games with the editor, because I felt it would at least alleviate that because it would make up for engine limitations and I could still play the game the way I wanted to without having to put development time into a whole bunch of features.
But I still believe there are powerful event types that we've barely made use of.
If UK=human
If Germany dead
If UK/Scotland allied
if UK GDP/c>x
if Scotland GDP/c <y
if
if
if
then send email to player "Scotland would like to merge with you."
if accept, surrender to Scotland to player.
There are other ideas like
when UK at war with x
when UK at war with y
when UK at war with z
if x dead
if y dead
of all AIs
then send email about "diplomacy", improve relations UK to z
50 days later, if still at war, send another.
I have tried to continue an epic game when the Great War ended with an Entente Victory, but I couldnt make work the aftermath scenario...
http://www.bgforums.com/forums/viewtopic.php?f=87&t=26128
I asked in the forum but I found some problems that I couldnt solve...
¿Can you help me or give me a link to some event tutorials to mod the game?