Supreme Ruler The Great War

Supreme Ruler The Great War

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______Q______ Sep 3, 2017 @ 10:25am
From WW1 to WW2
I started a game in 1917 and 'we' made Germany lose. I freed the nation as a friendly one.
As time progresses it seems that history does not correct itself.
What I mean to say, Italy does not change ruler to Mussolini and Hitler does not rise to power, Stalin doesn't rise to power.

The game should follow history and introduce these leaders if it is a free nation. Can you PLEASE introduce something to cover this? It would make very long running games very interesting.

And ai should under conditions return land or free a nation. (maybe by being pressured or just because of too many rebellions etc etc etc) Makes following history easier?

Beyond this I really love the game!
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soontir fel Sep 4, 2017 @ 7:15am 
would also be cool if you could take just some of an enemies land and liberate the rest or something like that. also if there was going to be historical events there would have to be alt history for a german victory
way2co0l_2003 Sep 4, 2017 @ 2:56pm 
They're definitely working on long term gameplay, but they have to prioritize features as they have limited development resources. It's more likely that it would require modders to put events into the game to recreate these real world situations. Either that, or my personal wishlist request, a map editor which will let us load saves and make these changes ourselves so we can get the long term game we personally want. :)
chrisahl  [developer] Sep 4, 2017 @ 5:24pm 
To be clear, this would all be scripted events, not mapeditor related. The tools to mod this already exist.

And yes, we would love to add more events, it's all about priorities and resources.
soontir fel Sep 7, 2017 @ 1:24pm 
@chrisahl I believe ( and I could be wrong) he was saying he would edit the map to change russia into a communist country led by stalin and germany into a fascist country led by hitler after reaching a certain date
chrisahl  [developer] Sep 7, 2017 @ 4:37pm 
I agree that's what he said, and as I said, that's not something that the mapeditor can do. It would need to be done by scripted events and those events are already available to modders. The mapeditor sets borders, facilities, transportation, terrain types, and map resources.
way2co0l_2003 Sep 7, 2017 @ 4:55pm 
The problem is that you can't predict how a game will go, so it's not possible to mod for every circumstance, and the current options don't allow any real flexibility. I can't predict exactly what wars will happen, or the border gore that will result from it. Peace deals between china and india with isolated pockets of lands and there are no real options to fix it. I know small things like this are relatively minor, which is why I had no real expectation for in game features that would correct it. But I was definitely hoping I'd be able to use the editor to load an existing save to fix borders after a war and things like that. I obviously realize the limitations so I understand, but still a little sad about it as that was the biggest part of the editor I was hoping for. lol.
chrisahl  [developer] Sep 8, 2017 @ 8:11am 
Originally posted by way2co0l_2003:
The problem is that you can't predict how a game will go, so it's not possible to mod for every circumstance...
Story of my life btw...

Originally posted by way2co0l_2003:
... there are no real options to fix it...
There are actually. There are land transfer options based on loyalty and owner. You need condition checks to confirm who is alive, then shift territories. You can even transfer battlezones and transfer by hex. It is just very tedious, a lot of lines of events for the proper condition checks.
way2co0l_2003 Sep 8, 2017 @ 10:09am 
Sorry, I was simply using that as an example. There are options, but only if you can predict them before starting the game. If I don't recognize that it's going to happen and have an event already prepared, then I'm just going to have to deal with it. But it can happen with all kinds of things. England can get invaded by some super strong ISIS before the player manages to liberate it, but now you can't free England in its entirety again due to Scotland's loyalty, so it'll always be split. I mean, I know there are options, but it's just impossible to predict what will happen or what issue you're going to run into. I understand the name of the game is supreme ruler, but I still wish there were better diplomatic peace options. A defeated England will never be whole again unless they invade the old Scottish territory. If the Austrian Hungarian empire is knocked out of the war, but Germany still manages to win, there's no way to bring them back and giving them back all their prewar territory.

These are limitations in the game, and I completely understand that there's only so much that can be done, and you guys have a bajillion things on your list already. lol. I know you guys are working hard as hell, and I'm not trying to knock you at all. I get that and I kinda feel bad that my list of wishlist items is so huge. lol. But that's one of the reasons I was so hopeful that I'd be able to modify saved games with the editor, because I felt it would at least alleviate that because it would make up for engine limitations and I could still play the game the way I wanted to without having to put development time into a whole bunch of features.
chrisahl  [developer] Sep 8, 2017 @ 12:58pm 
Like I said, story of my life.

But I still believe there are powerful event types that we've barely made use of.

If UK=human
If Germany dead
If UK/Scotland allied
if UK GDP/c>x
if Scotland GDP/c <y
if
if
if
then send email to player "Scotland would like to merge with you."
if accept, surrender to Scotland to player.

There are other ideas like

when UK at war with x
when UK at war with y
when UK at war with z
if x dead
if y dead
of all AIs
then send email about "diplomacy", improve relations UK to z
50 days later, if still at war, send another.
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