Közzétéve: december 23.
I remember playing this game way back on the original Xbox. It's not through rose-colored glasses that I say this is the greatest squad-based shooter I've ever played.
Let's start with the atmosphere. It's spot on. Any casual Star Wars fan will recognize most of the enemies and locations. The level and character designs are grittier than what you see in the movies, and that fits the tone perfectly. The HUD is one of the best I've ever seen, because YOU SEE THE BORDERS OF YOUR HELMET! Such a simple design choice affects your immersion immensely.
So everything around you is cool. What about the combat? This game FEELS great. The modular weapons system is genius. The squad commands are easy to learn but hard to master. The difficulty is pleasantly challenging; don't expect yourself to be repeating tons of levels, but do expect to be constantly searching for health and ammo. The weapons feel rewarding to use, and above all, the squad-based combat is amazing. You FEEL bad-♥♥♥. You FEEL like it's you four protagonists against the world. And you WANT to take 'em all on.
Your three Clone Commando compatriots, Scorch, Fixer, and Sev, are exceptional AI companions (especially for 2005). They are effective in combat, respond to commands instantly, and generally don't make the kind of dumb decisions that make you rage at AI companions. They don't talk much, but you can still feel personality emanating from them.
On the note of character, the one category where this game falters is story. You know where you are, and you know why. You have objectives. But that's about it. The characters don't change over time. There are no plot twists. There is an instance of tragic loss (I won't spoil it for you), and it hits you hard. But there is room for improvement in that area.
Besides the story, what other improvements could be made? I won't comment on the graphics, because this game is coming up on 10 years old, but I will say they've aged well. The only thing that springs to mind is the level design. Don't get me wrong, the levels are designed fine, but it gives away what's to come. When you see a spot where you can issue a sniping command, you know there's enemies directly ahead. Health and ammo are always located directly behind large groups of enemies. It's textbook old-fashioned level design, but you always know what's coming.
One final point: because this is an older game, a 1920x1080 aspect ratio is not an option it offers. It's a minor detail, but an important one.
In conclusion, ten years later, this is still an incredible game. Although the story is never going to be a selling point, everything else about this game is great. It feels like you're taking a first-person trip through the summer action film spectacular that Star Wars never had. I highly recommend it to anyone who puts gameplay ahead of graphics. Amongst the vast troves of LucasArts treasures, this gem certainly shines bright.