STAR WARS™ Republic Commando

STAR WARS™ Republic Commando

Hard..?
This game is a lot harder than I remember it being. Perhaps I just suck though. That final level on the geonosian trade federation ship was brutal when you had to get to the access codes in a time limit.
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yeah. need to just go balls to the wall on that section. helps to save well before the room in hallway, a little after the pig monsters (trandosians?) drop from the roof in ambush.
I have no clue how that is spelled but yeah, and they are lizards, not pigs, against the turrets, use the sniper rifle, it works well.
Sides it is four Commandos against an army of droids, it should be hard.
hah. i keep thinking they are the pig monsters from Jabba's palace, but these lizard guys are way more badass. I found if I first take out one turret, tell commandos to take out other, then cover fire, and I go ahead and start the slice, it seems to work out. They got your back after all. Delegate!
What I do is have Sev and Scorch at sniper positions, me in the middle ducked between them and reviving them when they fall, and have Fixer get the codes. Works wonders. Also, if things get rough, throw some ECs.
Ultima modifica da Delta 86; 18 mar 2013, ore 15:39
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Data di pubblicazione: 22 gen 2013, ore 5:22
Messaggi: 5