Wargame: European Escalation

Wargame: European Escalation

Προβολή στατιστικών:
Awesome game for sure, but some details could be corrected
Even if game continues as it is it would still be good, but when for example i see or show to my friends a replay or i want to start enjoying some views i sometimes come across some thinks which end a bit with the climax:

1-When infantry fires they usually point to the sky when they are shooting to their front.

2-Vehicles going through objects without destroying them (barriers usually).

3-Infantry bodies dissapearing(which may have it´s lag reason, but it would be good if we could choose. Vehicles just don´t dissapear.

4-(This could be important)- Auto landing helicopters and auto moving infantry when they are attacked).

Those would be some things it would be great to solve, from my point of view other things are pretty perfect.
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In March 2013 the same creators are launching a new game called Wargame: Airland Battle which will peobably fix many of these problems. They will also add new maps, units game modes. The terrain generator will also be fixed - instead of unrealistic, steadily inlcining hills, there will be mountains and sloping curves.
Really looking forward to that game. I hope it will cost $40 on release day like European Escalation but id still be willing to pay $60 for it.
Αναρτήθηκε αρχικά από Zach Tolar:
In March 2013 the same creators are launching a new game called Wargame: Airland Battle which will peobably fix many of these problems. They will also add new maps, units game modes. The terrain generator will also be fixed - instead of unrealistic, steadily inlcining hills, there will be mountains and sloping curves.
I wonder how to control airplanes in the game engine. They are just some kind of supports?
There are many things I've heard about that may be add-ons or improvements. Some of them can really change the way battles are currently fought. I'm hoping they will include some ability for players to create scenarios for themselves. I would love to be able to put soem of the scenarios that were designed for 'Raid', 'AirCav' and 'Firefight' into this game to test out. Actually having different victory conditions for each side. Abilities to do historicals that actually limit the kinds of units and numbers you have instead of always being able to use your own deck(s).
I think the airpower will actually be an "off board" asset. Some arty could be done that way to.
Yes, hope they fix thing, because it´s sure that i will get it! Not just for the wonderful game itself, but for the work the company does for their customers(support, free dlc, tournament organization..). They really deserve to success.
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Εμφάνιση 1-5 από 5 σχόλια
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Ημ/νία ανάρτησης: 31 Δεκ 2012, 6:47
Αναρτήσεις: 5