Wargame: European Escalation > Discussioni generali > Dettagli della discussione
Boomer99 16 dic 2012, ore 14:47
New to W:EE? Look here first
I thought this would be a good place for folks to post helpful hints/tips/tricks that they have learned along the way.

I am still relatively new to the game, but I'm slowly learning.

I wanted to add two links that helped me out tremendously:

1. http://www.wargame-ee.com/forum/viewforum.php?f=79 This is a link to a forum that provides plenty of useful commentary.

2. https://www.youtube.com/watch?v=7fSEbr5dnf0&list=PLDFAAE159EE5D3613&index=1&feature=plpp_video This is a link to the YouTube walkthroughs by Hob_Gadling. Hob posts here too, but these are MUST SEE videos for anyone that wants to learn a good foundation for warfare in this game.

Hob, if you're out there, thanks a ton!


Anyway, I thought everyone could add a few things that new folks could do to get better at the game.

Cheers!
Visualizzazione di 1-15 commenti su 18
< >
Pelaf 16 dic 2012, ore 15:28 
Tip #1 that the newbies seem to not get:
Firing your artillery blindly is not a good idea at all, and the majority of your force should not be comprised of artillery.

That and using expensive helicopters without complete assurance that there is no AA is a Very, VERY bad move.

Keep in mind, also, that everything is valnurable, you want to stay in cover and not play this game like other RTS games.
Ultima modifica da Pelaf; 16 dic 2012, ore 15:29
James Franco 20 dic 2012, ore 12:33 
How is this game in relation to Company of Heroes' game play?
Chimpyang 20 dic 2012, ore 12:40 
Very different. CoH is more of a RTS, whilst this is more of a RTT.

1. Wargame is more "zoomed out"
2. No player placed "buildings" (FOBs are an exception, but only in the initial deployment phase)
3. Units come via pre-set deployment zones and reinforce from deployment routes, rather than from a building.
4. Micro-ing the units is more limited ot movement, and turning off various guns, rather than also including special abilities.

I'm sure someone else can add more!
Soyaman 20 dic 2012, ore 15:59 
Messaggio originale di Chimpyang:
Very different. CoH is more of a RTS, whilst this is more of a RTT.

1. Wargame is more "zoomed out"
2. No player placed "buildings" (FOBs are an exception, but only in the initial deployment phase)
3. Units come via pre-set deployment zones and reinforce from deployment routes, rather than from a building.
4. Micro-ing the units is more limited ot movement, and turning off various guns, rather than also including special abilities.

I'm sure someone else can add more!

This.

However the idea is the same.
You tell your units to go somewhere in a specific formation, and timing while you watch the battle unfold.
Execpt here you're more zoomed out, and you have less control over your individual tanks.

It's more combined forces though. Creates some really neat situations sometimes, and some really ♥♥♥♥ty ones if you're bad at xD
James Franco 20 dic 2012, ore 17:08 
I bought it was a bit disappointed. Cool game, but just not my cup of tea in the RTS genre.
imperialus 22 dic 2012, ore 7:11 
Those were some really handy videos. Thanks for posting them.
Tickle Your Biscuit 22 dic 2012, ore 8:22 
Thanks!
Zhang Xin 24 dic 2012, ore 0:43 
Thanks! This is really helpful.

There are what I learned after several hours of play:
1. Recon first.
2. Try to flank enemy and kill enemy out of their range.
3. Keep your units in woods, but woods are dangerous.
4. Do not rush enemy through open ground.
Airows 24 dic 2012, ore 19:00 
http://www.youtube.com/watch?v=eJ74HakQZTo&feature=player_detailpage

might help this is applicable with enought teamwork
Boomer99 24 dic 2012, ore 20:19 
Here's a couple of things I have encountered on Multiplayer that may be helpful:

1. More times than not, I've been attacked by a dozen (or more) enemy helicopters at the start of a match. This is called "spamming", and while annoying, is easily dealt with by having adequate AA units. Typically, an attack like that to start the game means they have next to nothing left gaurding their CV. So, a little recon and some airpower of your own can end the game quickly.

2. Artillery "spamming" happens too, but this is a little more realistic, and the odds of enemy arty killing a lot of units is low. To combat this, don't allow your units to be jumbled up in one big group. Keep your convoy or firing line spread out to lessen the chances of a direct hit by the enemy salvo.

3. Learn from your enemy. If someone is beating you, and they seem to be doing it in a well planned way, watch the replay and learn what you did wrong, and more importantly, what they did right.

Happy Shooting!
Boomer99 28 dic 2012, ore 16:05 
Thought I'd bump this thread since there are probably a lot of new players.
Boomer99 6 gen 2013, ore 16:15 
It seems that at least once a week, someone buys the game, struggles in the first and/or second mission, then delares "this game sucks".

No, this game doesn't suck, you just suck at this game.

That's not meant as an insult, we all sucked at the beginning. Mostly because we were used to playing games that gave us ridiculous abilities or limitless resources. This game doesn't do that.

This game is more realistic and less like an arcade game. I loved World in Conflict, but after playing this game (and investing the time it takes to learn how to play), I can't go back and play WIC. I tried, and it was terrible. It felt like an arcade game.

Again, to anyone new to W:EE, check out the links at the beginning of this thread. Actually read the manual for the game (go to the Game Hub, then click Manual on the right hand side of the page). When you've done all of that, and played through at least one of the games campaigns, then you can declare this game as a failure.

However, once you do those things, and play some multiplayer games, I doubt you will suck at the game, and I doubt you will say this game sucks.
Boomer99 19 gen 2013, ore 14:16 
Bump - With the Mac release, thought this might be helpful.
Your Neighbour 19 gen 2013, ore 15:24 
Messaggio originale di Boomer99:
No, this game doesn't suck, you just suck at this game.
^^^^
Protip for people who fails first mission and throws a fit
Ultima modifica da Your Neighbour; 19 gen 2013, ore 15:24
Yogi 20 gen 2013, ore 5:55 
My advice for people who think this game sucks is to try RUSE first. If you think this game sucks boomer is right. It's not the game. It's you. RUSE may be a better fit for some younger or newer players to the genre. RUSE is practically the same game but a little less hard on the brain. It's a good start for those looking to create a solid foundation in tactical awareness and ability and it also carries over very well to Wargame. You can learn very basic rules of RTS warfare by playing RUSE and then bump up to W:EE. Don't get me wrong though, RUSE is incredibly sophisticated as well, but may be a better fit for some people. It demands the same principles as Wargame such as Recon Recon Recon and combined arms maneuvers. It's of course World War 2 so the units are different but for the most part the same as there is ground recon and air recon... Tanks and tank destroyers. Infantry/Airborne/Recon Infantry. Anti-Tank units. Anti-Air units. Artillery and mobile Artillery. Air units (planes instead of helicopters). Google it if you have to. Steam also has a demo I believe, and it's also a fun game to play on console (demo there too). All the principles are the same though....

1. Recon first.
2. Don't get let your units get caught in a column when they are coming up against a line formation.
3. Recon again.
4. Combined arms are better than spamming.
5. Never give up.

It is more important to out-think your opponent, than to out-fight him. --Sun Tzu
Visualizzazione di 1-15 commenti su 18
< >
Per pagina: 15 30 50
Data di pubblicazione: 16 dic 2012, ore 14:47
Messaggi: 18