Fahim 2014년 2월 4일 오후 10시 32분
Which game does Wargame closely resemble in terms of gameplay and mechanics?
Hi guys I have played a lot of Strategy games, can someone tell me any other games that this game is similar to ? I am thinking of buying this
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ŊЏ | Shifu つ ◕_◕ ༽つ 2014년 2월 5일 오후 1시 32분 
Wargame AirLand Battle.
On a more serious note, the scale's similar to Ruse or Supreme Commander (FA), the settings similar to WiC ... well, there's not more, it's unique lol
Loken 2014년 2월 5일 오후 3시 08분 
There is a far older game series called Sudden Strike, that is not on steam. It also had supplies, and lines of sight, and recon was also important. However there was no real deployment of points or anything.

Otherwise as mentioned above, World in Conflict is very similar, as is Ruse and Airland Battle (both from Eugene systems, and Airland Battle is the sequel).
Fahim 2014년 2월 5일 오후 9시 34분 
I have played Supreme Commander and I loved it, haven't played the other two yet.
ŊЏ | Shifu님이 먼저 게시:
Wargame AirLand Battle.
On a more serious note, the scale's similar to Ruse or Supreme Commander (FA), the settings similar to WiC ... well, there's not more, it's unique lol
Fahim 2014년 2월 5일 오후 9시 35분 
Loken님이 먼저 게시:
There is a far older game series called Sudden Strike, that is not on steam. It also had supplies, and lines of sight, and recon was also important. However there was no real deployment of points or anything.

Otherwise as mentioned above, World in Conflict is very similar, as is Ruse and Airland Battle (both from Eugene systems, and Airland Battle is the sequel).

Capturing points reminds me of Dawn Of War.
Pelaf 2014년 2월 6일 오전 11시 16분 
This game is just like a modernized version of World War 3: Black Gold. If anyone remembers that game then you get 50 internet points from me.
Fahim 2014년 2월 6일 오후 10시 21분 
Owen5U.S.Ray님이 먼저 게시:
This game is just like a modernized version of World War 3: Black Gold. If anyone remembers that game then you get 50 internet points from me.
Unfortunately I don't :(
Pelaf 2014년 2월 7일 오후 12시 03분 
Fahim님이 먼저 게시:
Owen5U.S.Ray님이 먼저 게시:
This game is just like a modernized version of World War 3: Black Gold. If anyone remembers that game then you get 50 internet points from me.
Unfortunately I don't :(
Aw, it was such a good game. . .
takashi_K 2014년 2월 8일 오후 4시 01분 
It's in the same ballpark as World In Conflict, if that helps.
Vikingr 2014년 2월 8일 오후 11시 26분 
Well coming from a different, angle, what I found is that Euro Escalation is unlike ANY game I had EVER played really. Well, okay actually it's similar to a wargame I played on a military history forum I frequent, once. It was an alternate WWI naval warfare game, and the Game Moderator factored in recon, lines of sight, ship fuel levels, how much ammo ships have, even the quality of ammunition used by different countries like there was always a chance that a round wouldn't detonate, and such. He may have even factored in the possibility of general mechanical failures (not due to battle damage) on ships and determined with throws of the dice. And of course there was the battle damage--damage was localized: a good hit to a gun turret would probably render those guns useless. Maybe even explode some ammunition or start fires. A hit to the gunfire control station will have your gunners a bad time. That sort of thing.

Euro Escalation is similar to that. EVERYTHING is taken into consideration. It's happened to me a few times where I'll have some vehicles move over certain rougher terrain, forgetting that one might end up with a screwed up tank track, so it takes some time for that to be repaired. Or a tank of mine might be hit, and it shows that a certain module of the tank is hit or damaged, which affects the effectiveness of that tank. And the tank there, might expend a lot of rounds--you'll need to resupply that.

Also every unit has a counter. Even infantry, while they're not the most ideal for the job, can counter a tank if the tank gets into ATGM or AT rocket launcher range for example (infantry can be good for defense I think, against tanks and armored vehicles if you put them in a forest!).

Overall, don't touch this game if you're not looking for or open to playing a very detailed and in depth strategy game. Like I said, I can't really tell you what other game (video game at least) it is like, because this may be the most in-depth strategy game I have played, when it comes to tactical strategy. Crusader Kings 2 takes the cake for geopolitical strategy I think lol.
Fahim 2014년 2월 9일 오전 4시 57분 
13pen537님이 먼저 게시:
Well coming from a different, angle, what I found is that Euro Escalation is unlike ANY game I had EVER played really. Well, okay actually it's similar to a wargame I played on a military history forum I frequent, once. It was an alternate WWI naval warfare game, and the Game Moderator factored in recon, lines of sight, ship fuel levels, how much ammo ships have, even the quality of ammunition used by different countries like there was always a chance that a round wouldn't detonate, and such. He may have even factored in the possibility of general mechanical failures (not due to battle damage) on ships and determined with throws of the dice. And of course there was the battle damage--damage was localized: a good hit to a gun turret would probably render those guns useless. Maybe even explode some ammunition or start fires. A hit to the gunfire control station will have your gunners a bad time. That sort of thing.

Euro Escalation is similar to that. EVERYTHING is taken into consideration. It's happened to me a few times where I'll have some vehicles move over certain rougher terrain, forgetting that one might end up with a screwed up tank track, so it takes some time for that to be repaired. Or a tank of mine might be hit, and it shows that a certain module of the tank is hit or damaged, which affects the effectiveness of that tank. And the tank there, might expend a lot of rounds--you'll need to resupply that.

Also every unit has a counter. Even infantry, while they're not the most ideal for the job, can counter a tank if the tank gets into ATGM or AT rocket launcher range for example (infantry can be good for defense I think, against tanks and armored vehicles if you put them in a forest!).

Overall, don't touch this game if you're not looking for or open to playing a very detailed and in depth strategy game. Like I said, I can't really tell you what other game (video game at least) it is like, because this may be the most in-depth strategy game I have played, when it comes to tactical strategy. Crusader Kings 2 takes the cake for geopolitical strategy I think lol.

Yea I like realism and detail in games, a similar functioning of the above mentioned game mechanics I have experienced in other game was WORLD OF TANKS, you should try it, its not an RTS, but you control a tank in 3rd person view and fight other tanks.
Thanks for taking taking time to reply Sir, your's was the answer I was looking for :)
Fahim 2014년 2월 9일 오전 4시 58분 
takashi_K님이 먼저 게시:
It's in the same ballpark as World In Conflict, if that helps.
Yea many compared this to World In Conflict, I have put that game in my wishlist too
Vikingr 2014년 2월 9일 오전 9시 17분 
Fahim님이 먼저 게시:
13pen537님이 먼저 게시:
Well coming from a different, angle, what I found is that Euro Escalation is unlike ANY game I had EVER played really. Well, okay actually it's similar to a wargame I played on a military history forum I frequent, once. It was an alternate WWI naval warfare game, and the Game Moderator factored in recon, lines of sight, ship fuel levels, how much ammo ships have, even the quality of ammunition used by different countries like there was always a chance that a round wouldn't detonate, and such. He may have even factored in the possibility of general mechanical failures (not due to battle damage) on ships and determined with throws of the dice. And of course there was the battle damage--damage was localized: a good hit to a gun turret would probably render those guns useless. Maybe even explode some ammunition or start fires. A hit to the gunfire control station will have your gunners a bad time. That sort of thing.

Euro Escalation is similar to that. EVERYTHING is taken into consideration. It's happened to me a few times where I'll have some vehicles move over certain rougher terrain, forgetting that one might end up with a screwed up tank track, so it takes some time for that to be repaired. Or a tank of mine might be hit, and it shows that a certain module of the tank is hit or damaged, which affects the effectiveness of that tank. And the tank there, might expend a lot of rounds--you'll need to resupply that.

Also every unit has a counter. Even infantry, while they're not the most ideal for the job, can counter a tank if the tank gets into ATGM or AT rocket launcher range for example (infantry can be good for defense I think, against tanks and armored vehicles if you put them in a forest!).

Overall, don't touch this game if you're not looking for or open to playing a very detailed and in depth strategy game. Like I said, I can't really tell you what other game (video game at least) it is like, because this may be the most in-depth strategy game I have played, when it comes to tactical strategy. Crusader Kings 2 takes the cake for geopolitical strategy I think lol.

Yea I like realism and detail in games, a similar functioning of the above mentioned game mechanics I have experienced in other game was WORLD OF TANKS, you should try it, its not an RTS, but you control a tank in 3rd person view and fight other tanks.
Thanks for taking taking time to reply Sir, your's was the answer I was looking for :)

Glad to help! Yeah I have played World of Tanks actually, and it was p;retty good indeed. However, I can't on my new computer since its a mac lol. Unless they have a mac version now.
Mark 2014년 2월 15일 오후 4시 45분 
Detailed tactical gameplay like Sudden Strike
Zooming like Supreme Commander
Unit collection like Gran Turismo ;-)
'Real WWIII' scenarios, but without the storytelling of World in Conflict
And a nice unique art style.
Mark님이 마지막으로 수정; 2014년 2월 15일 오후 4시 48분
Fahim 2014년 2월 16일 오전 4시 58분 
Mark님이 먼저 게시:
Detailed tactical gameplay like Sudden Strike
Zooming like Supreme Commander
Unit collection like Gran Turismo ;-)
'Real WWIII' scenarios, but without the storytelling of World in Conflict
And a nice unique art style.

Thanks I just bought it from GOG.com :)
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