Jolly Rover

Jolly Rover

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Jolly Rover > General Discussions > Topic Details
Valkrye Aug 17, 2012 @ 5:38am
Good Game
I played this game, it was quite fun but I didn't get everything. Probably won't play it again.
Lots of love,

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Showing 1-15 of 15 comments
antibiotic-pig Oct 19, 2012 @ 7:15pm 
TokraZeno Nov 8, 2012 @ 9:28pm 
It's not quite Lucas Art adventure level (see Monkey Island and Grim Fandango) but it's pretty good. The main is very much like the early Guybrush.

Haven't played the whole game, but the demo has promise.
Last edited by TokraZeno; Nov 8, 2012 @ 9:29pm
Phaedruss Nov 11, 2012 @ 1:39pm 
I actually strongly disagree. I think this game is on-par, if not better, than Monkey Island 1 and 2. In fact, overall, I think this game is *overall* better than anything LucasArts put out. No, it's not the epic storytelling that The Dig was. No, it's not quite as genius or clever as Day of the Tentacle. No, the characters are not quite as loveable as Grim Fandango. However, Those games are all old. When you take into account the production value, graphics, voice acting, and interface, Jolly Rover surpasses all of them (to wit: Grim Fandango is one of my favorite games of all time, but let's face it. The interface majorly sucked. Likewise, Day of the Tentacle is another of my favorites, but the game looks very dated).

Side note: Unlike the Jolly Rover's creator, I think Monkey Island 3 was the strongest of the Monkey Islands, however, l do agree that MI 4 was the weakest.

I also submit that if you've only played the demo, you have no business saying whether the game is "better or worse" than anything. You haven't played the game. Save your comparisons for games you've played.
Ekallo Nov 11, 2012 @ 1:59pm 
yeah me too
TokraZeno Nov 18, 2012 @ 2:18am 
I only played Grim Fandango in the last year and it's amazing absolutely loved it. The world, characters, humour, even the art style; the static background probably allows it to age better other games of the age.

I also thought Monkey 3 was great. Only one with multiple difficulty settings which is nice, but you have to admit that it's a bit dodgy that Guybrush just magically escapes the Carnival of the Damned.

The whole point of a demo is to get an opinion of the game. If you can't base your opinion it, then it has failed as a demo.

Now that I've played through the whole thing, a few more comments;

- It's actualy very similar to Monkey Island 1. The lead, the cannibals, rescuing your girlfriend (but that's a trope and doesn't count), using a voodoo artefact to find a hidden ship...

- That bit where you had to give James the idea first before you could impliment it was a good touch. Would be better if it happened more than once.

- Game finished very suddenly. Aside from the lore around voodoo and maybe some stuff about his dad (due to some monkey island 2-esque exposition), nothing felt particularly fleshed out. But at this price, I'm not too fussed about that. Would like a sequel to expand on it though.

- LOL at the sea turtle.

- A fair few of Juan's base level hints aren't very useful, but with the amount of crackers you get that's not an issue.

- Some of the attempts at humour were obvious, but it's cartoon art style lets me mostly put that aside.

- I like how object text changes colour once you've gotten all the interactions out of it.
Hyper Jan 6, 2013 @ 3:15am 
I can only recommend this game. It certainly didn't get the attention and review scores it deserved.
MithranArkanere Jan 12, 2013 @ 10:30am 
I found it better than lucas arts games, and since there's parts with random variation, you can't reach the end twice with just sheer luck.

There's common sense and use of physics knowledge in this game, in Lucas Art's it was mostly randomness, following some sort twisted logic, rellying waaay too much in puns and idioms to explain things.
As a result, Lucas Arts games were really hard to translate, and barely playable in other languages.
You can translate this game to other language and it still will make sense.

Also, most of those riddles where made absurdly illogical to increase the chances of people calling to their hint line and get some cash from that. So it was basically a scam.

In here they give you a parrot that gives decent hints, and tell you the solution if you give up.

Lucas arts games should have been like this one.
Last edited by MithranArkanere; Jan 12, 2013 @ 10:33am
Andeddu Apr 26, 2013 @ 1:27pm 
It's a good game, that's me finished it twice now. I hope one day they'll make a sequel.
House of Balloons May 16, 2013 @ 1:49pm 
I'm 75% deep and I love it. Good humor, nice music and just a very nice game in general.
Empirical Jun 17, 2013 @ 4:36pm 
Hits the same sweet spot that Monkey Island does.
Last edited by Empirical; Jun 17, 2013 @ 4:36pm
Shatari Jul 20, 2013 @ 11:25pm 
I wouldn't hold it up to the same standards of Monkey Island, but only because it's so short that you don't really get to enjoy the majority of the characters. If they make a sequel (and I hope they do), I hope they focus heavily on giving all of the characters more spotlight and depth.
Chris Ihao Sep 7, 2013 @ 4:57pm 
Yeah, I love this game! Very nice mood, like in the oldies, with the cozy, repetive music that lulls you into being in another world. Thank you devs. Good work! ;)
Envy Nov 5, 2013 @ 4:42am 
I got this game as part of a pack a while back and decided to cut down on some of my backlog. Played this -- really great game, hope they make a sequel!
Totally Radd!! Nov 7, 2013 @ 6:30am 
The game came out in 2009. Unless it's been underway since I don't think we will have a sequel anytime soon.
Envy Nov 7, 2013 @ 6:47am 
Well, one can hope I guess.
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Jolly Rover > General Discussions > Topic Details