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Rapporter et problem med oversettelse
Also Volume resets to "50" every time i open the game.
Awesome job so far in hte new version of the game :);
Sorry for the typos and grammar errors, english isn't my first language :/;
Bugs:
-You cannot read notes if you are really close to them (its strange to read the note from a meter afar);
-When a specimen start chasing you during the normal rooms, he spawns immediately inside of you (he should spawn a few seconds after you enter the room, so you won't notice right when he spawns); (Happened with speciments: 4, with 5 the door felt trough me LOL, 6, 8, 10, 11 and 12);
-Sometimes specimen 1 springs of the wall before the player approach its place;
-In the Vynil room in the ''deer god'' area, the 'ghost' (a.k.a W.A.M, http://spookys-house-of-jump-scares.wikia.com/wiki/Minor_enemies) despawn before you turn back, so you will not see it (unlesss you go to the side of the table and to mouse tricks, after some tests i noticed you can see him from any place in the room but near him);
-Sometimes you can see specimen 10 (Alien/The Thing thing '-') second form for a second in the middle of the room if you ''activated'' it in the previous room;
--You cannot knock down specimen 6 with the axe;
-Spooky subtitles are desync, and her last phrase is missing subtitle ("or something'');
-If you hold the axe in the final sequence it will block part of the screen during the credits;
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Weird things/MAYBE bugs/not intended:
-In specimen 11 area: ''_ENTER'' typo to enter the kid playground area, no music played in this area (if i remember correctely a disturbing childish music was supposed to play, right?);
-The Whale in specimen 13 area don't swim in front of the glass; (I approached the glass to see her, but her sprite was up in the screen not moving at all);
-Some areas now start in different room numbers: Spooky 4° encounter in 749 (instead of 750), specimen 10 and 11 also have the same issue;
-In Specimen 12 area: when you hide you cannot move inside the hiding spot (if i remember right in hte original this was a nice feature :D), there are no peppers in the dining table :v (this was a reference to something, right?), the awesome ''fog/dust'' effect in the underground is missing :C;
-Im not sure if its intended, but i think ''Howard" (http://spookys-house-of-jump-scares.wikia.com/wiki/Minor_enemies) is taller, he clips trough the ceiling;
-The final battle felt slower compared to the original;
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Thematic Suggestions, Quality of life changes and other minor things:
-The ''read note'' animation looks a bit weird (maybe making the note dissapear from the desk until the read animation finish completely make it better);
-Make possible to control the volume slider with the mouse;
-Be possible to increase/decrease the music volume and voices;
-While music plays disable the 'mansion sounds';
-In the specimens FIRST ENCOUNTER always play its music theme; (the 50% chance to play in later encounters is a really cool ideia).
-Make all non-spectre/ghost speciments destroy/open the doors when they enter the room (trough the door, for example specimen 3 (spider/centipede monster)).
-Add more youtubers to the ''youtuber tribute room'' XD;
-A jukebox where you unlock musics as you play the game :D (for example survive a X speciment encounter and unlock its theme music, die to X specimen unlocks other, et cetera);
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For the time being, thats all ^-^! Some bugs that i found are already fixed.
-Notes collision is currently being fixed and will be in an update later today.
-Player spawning in a specimen after re-chase - we only knew about spec 5, thanks for the feedback, it's been logged.
-Specimen 1 - we knew about this bug and are still trying to fix it.
-W.A.M is working as intended, that's a feature, not a bug.
-Specimen 10 second form - we didn't know about this one and we've logged it. Thanks
-Knocking down spec 6 with the axe will also be added soon, we forgot, whoops.
-Spooky subtitle issues have been logged and will be fixed.
-Axe on credits screen has been logged.
WEIRD THINGS
-Spec 11 play area, missing audio is a bug and the _ENTER is also a bug, logged, thanks!
-Spec 13 whale area - bugged and logged, thanks!
-Scripted rooms starting 1 room early like Spooky's 4th encounter at 749 is a bug, logged and will be fixed.
-Spec 12 hide area, in the original game, you couldn't move the player, you could only move your field of view, just like in this game.
-Spec 12 missing fog is a bug, this will be fixed.
-Spec 12 peppers on the table was a reference but will not be in this version of the game.
-Howard, will check out his sprite and see what's going on.
SUGGESTIONS
-Note animation will get fixed, we agree with what you suggested here.
-Anything involving the Options menu will get fixed and improved to work better
-All characters that aren't ghosts will have a door flying off the hinges animation for sure.
-Jukebox is kind of a neat idea, we like that.
-Entering specimen rooms I.E 210, 310, don't play their music appropriately, they just fade out when entering.
-There is a typo upon CAT-DOS in specimen 5 and 6's method of attacks, Silent Hill has "Physical Punctures", while the Puppet is "Unknown".
The Irondoor in room 500 have a wooddoor sound o:
Same counts for the reappeared Room 60's Fasttravel Tunnel later.
Also bdw: As far i could read in the release-thread, there are persons helping out with the languages so far. Is there also someone for "German" at the moment? If not, i could help if there is no problem with that^^
Can you explain the music not playing appropriately a little better?
CAT-DOS typo has been fixed and will go live a little while.
We do have a German translator, yes.
Noted about the messed up audio and will be fixed ASAP.
We knew about this one but thank ya for the report. :D
Unlike the nonHD-Version, using the axe don't decrease any stamina (which allows to spam the axe while sprinting away.
Ok then, good luck :)
Feature, not a bug.
Hope this helped!
Awesome, thanks for letting us know, it's been logged.