Spooky's Jump Scare Mansion: HD Renovation

Spooky's Jump Scare Mansion: HD Renovation

 This topic has been pinned, so it's probably important
Psychobilly2422  [developer] Mar 2 @ 6:09am
Bug Reports and Solutions Thread - SPOILERS
Please read this list before reporting your bug - you might see your issue here already. If your issue isn't here, post it!

This is to help keep all bug reports organized and to avoid repeat threads for the same issue from happening.

NOTE: Specimen chase music has a 50% chance to play at the start of a chase, this is a feature, not a bug

REGARDING ENDLESS MODE SPECIMEN CHASES
Every floor (100 rooms) it picks one of the specimen you haven't encountered yet & adds their start room/sequence to the floor (the 12 base specimen, 5 KH specimen, 5 endless), once you've run through a specimen's start room it gets added to the rechase pool (if that's an option) - the rechase pool starts out with Specimen 2 in it. So until you have encountered a enough rooms you're gonna see the same couple specimen. What order you encounter the start rooms in is random.



Fixed but not live List

    Base Game Reported Bugs
    • Spec 6 sometimes doesn't play laugh or stick clicking noises
    • Spec 7 revamp
    • Spec 3 segments sometimes turn sideways or upside down
    • 2D sprites don't fade to blue when the game is paused
    • Notes still spawn during specimen chases
    • Spec 12 chase music is quiet in the cellar

    Karamari Hospital Reported Bugs

      Can't Reproduce List - These may have been fixed by something else when we went to look or they are really rare and we need more data about how to find them!
      • Colliders are messed up in areas with vents
      • Spec 12 chase may potentially break everyone else's chase music
      • Spec 6 music sometimes restarts when you enter a new room


      Shouts to scoutxander for giving me the idea.
      Last edited by Psychobilly2422; Nov 4 @ 1:49am
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      Showing 1-15 of 827 comments
      ara Mar 2 @ 7:32am 
      When i'm setting mouse sensitivity to 0.5 or any other value and hit Apply, everything is ok. But if i go to Options menu again, and hit "Cancel", sensitivity will reset.
      Also Volume resets to "50" every time i open the game.
      Psychobilly2422  [developer] Mar 2 @ 7:38am 
      Logged! Thank you.
      I just finished my first playtrough, and here a HUGE list of bugs/suggestions i made while playing the game, and other things ^-^.
      Awesome job so far in hte new version of the game :);
      Sorry for the typos and grammar errors, english isn't my first language :/;

      Bugs:

      -You cannot read notes if you are really close to them (its strange to read the note from a meter afar);

      -When a specimen start chasing you during the normal rooms, he spawns immediately inside of you (he should spawn a few seconds after you enter the room, so you won't notice right when he spawns); (Happened with speciments: 4, with 5 the door felt trough me LOL, 6, 8, 10, 11 and 12);

      -Sometimes specimen 1 springs of the wall before the player approach its place;

      -In the Vynil room in the ''deer god'' area, the 'ghost' (a.k.a W.A.M, http://spookys-house-of-jump-scares.wikia.com/wiki/Minor_enemies) despawn before you turn back, so you will not see it (unlesss you go to the side of the table and to mouse tricks, after some tests i noticed you can see him from any place in the room but near him);

      -Sometimes you can see specimen 10 (Alien/The Thing thing '-') second form for a second in the middle of the room if you ''activated'' it in the previous room;

      --You cannot knock down specimen 6 with the axe;

      -Spooky subtitles are desync, and her last phrase is missing subtitle ("or something'');

      -If you hold the axe in the final sequence it will block part of the screen during the credits;
      ----------------------------------------------------------------------------------------------------------------------------------------
      Weird things/MAYBE bugs/not intended:

      -In specimen 11 area: ''_ENTER'' typo to enter the kid playground area, no music played in this area (if i remember correctely a disturbing childish music was supposed to play, right?);

      -The Whale in specimen 13 area don't swim in front of the glass; (I approached the glass to see her, but her sprite was up in the screen not moving at all);

      -Some areas now start in different room numbers: Spooky 4° encounter in 749 (instead of 750), specimen 10 and 11 also have the same issue;

      -In Specimen 12 area: when you hide you cannot move inside the hiding spot (if i remember right in hte original this was a nice feature :D), there are no peppers in the dining table :v (this was a reference to something, right?), the awesome ''fog/dust'' effect in the underground is missing :C;

      -Im not sure if its intended, but i think ''Howard" (http://spookys-house-of-jump-scares.wikia.com/wiki/Minor_enemies) is taller, he clips trough the ceiling;

      -The final battle felt slower compared to the original;
      ----------------------------------------------------------------------------------------------------------------------------------------
      Thematic Suggestions, Quality of life changes and other minor things:

      -The ''read note'' animation looks a bit weird (maybe making the note dissapear from the desk until the read animation finish completely make it better);

      -Make possible to control the volume slider with the mouse;

      -Be possible to increase/decrease the music volume and voices;

      -While music plays disable the 'mansion sounds';

      -In the specimens FIRST ENCOUNTER always play its music theme; (the 50% chance to play in later encounters is a really cool ideia).

      -Make all non-spectre/ghost speciments destroy/open the doors when they enter the room (trough the door, for example specimen 3 (spider/centipede monster)).

      -Add more youtubers to the ''youtuber tribute room'' XD;

      -A jukebox where you unlock musics as you play the game :D (for example survive a X speciment encounter and unlock its theme music, die to X specimen unlocks other, et cetera);
      ----------------------------------------------------------------------------------------------------------------------------------------
      For the time being, thats all ^-^! Some bugs that i found are already fixed.








      Last edited by jardelholub99; Mar 2 @ 8:29am
      Psychobilly2422  [developer] Mar 2 @ 8:49am 
      BUGS
      -Notes collision is currently being fixed and will be in an update later today.
      -Player spawning in a specimen after re-chase - we only knew about spec 5, thanks for the feedback, it's been logged.
      -Specimen 1 - we knew about this bug and are still trying to fix it.
      -W.A.M is working as intended, that's a feature, not a bug.
      -Specimen 10 second form - we didn't know about this one and we've logged it. Thanks
      -Knocking down spec 6 with the axe will also be added soon, we forgot, whoops.
      -Spooky subtitle issues have been logged and will be fixed.
      -Axe on credits screen has been logged.

      WEIRD THINGS
      -Spec 11 play area, missing audio is a bug and the _ENTER is also a bug, logged, thanks!
      -Spec 13 whale area - bugged and logged, thanks!
      -Scripted rooms starting 1 room early like Spooky's 4th encounter at 749 is a bug, logged and will be fixed.
      -Spec 12 hide area, in the original game, you couldn't move the player, you could only move your field of view, just like in this game.
      -Spec 12 missing fog is a bug, this will be fixed.
      -Spec 12 peppers on the table was a reference but will not be in this version of the game.
      -Howard, will check out his sprite and see what's going on.

      SUGGESTIONS
      -Note animation will get fixed, we agree with what you suggested here.
      -Anything involving the Options menu will get fixed and improved to work better
      -All characters that aren't ghosts will have a door flying off the hinges animation for sure.
      -Jukebox is kind of a neat idea, we like that.
      Cool! That's a lot of fixes if I ever seen! Anyways here's some couple I've found;

      -Entering specimen rooms I.E 210, 310, don't play their music appropriately, they just fade out when entering.

      -There is a typo upon CAT-DOS in specimen 5 and 6's method of attacks, Silent Hill has "Physical Punctures", while the Puppet is "Unknown".
      Maybe quite unneeded, but still found it:

      The Irondoor in room 500 have a wooddoor sound o:
      Same counts for the reappeared Room 60's Fasttravel Tunnel later.


      Also bdw: As far i could read in the release-thread, there are persons helping out with the languages so far. Is there also someone for "German" at the moment? If not, i could help if there is no problem with that^^
      Last edited by PureFallen; Mar 2 @ 9:43am
      Psychobilly2422  [developer] Mar 2 @ 9:44am 
      Originally posted by WeirdOzzy:
      Cool! That's a lot of fixes if I ever seen! Anyways here's some couple I've found;

      -Entering specimen rooms I.E 210, 310, don't play their music appropriately, they just fade out when entering.

      -There is a typo upon CAT-DOS in specimen 5 and 6's method of attacks, Silent Hill has "Physical Punctures", while the Puppet is "Unknown".

      Can you explain the music not playing appropriately a little better?

      CAT-DOS typo has been fixed and will go live a little while.
      JZX1673 Mar 2 @ 9:45am 
      i have noticed a weird bug where a specific bunk bed makes you fall off the map, after pushing against the side of it's ladder (i think it's missing a collision spot in some point) i fell off the map, it's the bed where the ladder is off (compared to the others) i've taken a few snapshots
      Psychobilly2422  [developer] Mar 2 @ 9:51am 
      Originally posted by 5522Luca:
      Maybe quite unneeded, but still found it:

      The Irondoor in room 500 have a wooddoor sound o:
      Same counts for the reappeared Room 60's Fasttravel Tunnel later.


      Also bdw: As far i could read in the release-thread, there are persons helping out with the languages so far. Is there also someone for "German" at the moment? If not, i could help if there is no problem with that^^

      We do have a German translator, yes.

      Noted about the messed up audio and will be fixed ASAP.
      Psychobilly2422  [developer] Mar 2 @ 9:52am 
      Originally posted by JZX1673:
      i have noticed a weird bug where a specific bunk bed makes you fall off the map, after pushing against the side of it's ladder (i think it's missing a collision spot in some point) i fell off the map, it's the bed where the ladder is off (compared to the others) i've taken a few snapshots

      We knew about this one but thank ya for the report. :D
      Found the next thing that isn't listed yet (may i should play the complete game first and report then o:)

      Unlike the nonHD-Version, using the axe don't decrease any stamina (which allows to spam the axe while sprinting away.







      Originally posted by Psychobilly2422:

      We do have a German translator, yes.

      Ok then, good luck :)
      Last edited by PureFallen; Mar 2 @ 9:55am
      Psychobilly2422  [developer] Mar 2 @ 10:06am 
      Originally posted by 5522Luca:
      Found the next thing that isn't listed yet (may i should play the complete game first and report then o:)

      Unlike the nonHD-Version, using the axe don't decrease any stamina (which allows to spam the axe while sprinting away.







      Originally posted by Psychobilly2422:

      We do have a German translator, yes.

      Ok then, good luck :)

      Feature, not a bug.
      Originally posted by Psychobilly2422:
      Originally posted by WeirdOzzy:
      Cool! That's a lot of fixes if I ever seen! Anyways here's some couple I've found;

      -Entering specimen rooms I.E 210, 310, don't play their music appropriately, they just fade out when entering.

      -There is a typo upon CAT-DOS in specimen 5 and 6's method of attacks, Silent Hill has "Physical Punctures", while the Puppet is "Unknown".

      Can you explain the music not playing appropriately a little better?

      CAT-DOS typo has been fixed and will go live a little while.
      Yeah, there's a little more onto that, Entering Spec's 5 area, with "Warm Hands and a Gentle Stab" doesn't play at all, Spec's 6 area theme "OUO", if I remember, only entered the "Shadow Temple" once, and that was it, doesn't play the rest out in any part of the rooms before his encounter. Lastly, Spec 11's "Fun Room", doesn't play this track, "Leave your shoes, Leave ALL your shoes".

      Hope this helped!
      Last edited by WeirdOzzy; Mar 2 @ 10:15am
      Psychobilly2422  [developer] Mar 2 @ 10:27am 
      Originally posted by WeirdOzzy:
      Originally posted by Psychobilly2422:

      Can you explain the music not playing appropriately a little better?

      CAT-DOS typo has been fixed and will go live a little while.
      Yeah, there's a little more onto that, Entering Spec's 5 area, with "Warm Hands and a Gentle Stab" doesn't play at all, Spec's 6 area theme "OUO", if I remember, only entered the "Shadow Temple" once, and that was it, doesn't play the rest out in any part of the rooms before his encounter. Lastly, Spec 11's "Fun Room", doesn't play this track, "Leave your shoes, Leave ALL your shoes".

      Hope this helped!

      Awesome, thanks for letting us know, it's been logged.
      ara Mar 2 @ 10:42am 
      Oh, i found yesterday bug on elevator location. Kind of recursion texture problem. Here is video for clarity: https://www.youtube.com/watch?v=1njnAojVccA
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