Tropico 4 > General Discussions > Topic Details
Kyubey Apr 28, 2013 @ 11:41am
I need industrial help!
I love to get money, Lets face it we all do. My main problem though is that i can't keep it all. It's partially because i don't have any big exports on Fine Goods and industrial goods, MAINLY because i can't get the money to afford lumber mills and furniture stores. If anyone else has a solution can you help me
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Uzi Master Apr 28, 2013 @ 12:57pm 
It all depends on the island and situation, you want to have a high school set up before building factories but before either of those you'll need some kind of cashflow.

Either mineing or farming, look for nearby mineral deposits, or areas fertile towards cash crops. When starting out you can save money by issuing the humanitarian aid Edict, meaning you don't need to worry about food or healthcare for five years. Once you have the money and education in place build industry, either refine the metals/crops you're already producing or import something.
Frost King Apr 29, 2013 @ 5:00am 
Yeah you need to invest in a highschool before you invest in solid industry. I recomend starting small, concreate plant, maybe a mine, cash farms (Plantations if you have the DLC.) the only industry that is a MAJOR injection of cash early on is oil. If you have the ability to put down oil wells on your island, do it. (Refining oil takes a refinary which are nice but absurdly expensive early game, but I would recomend attempting it, just be sure you can buy the power you need and the extra holding and cleaning processes on it.) oh, don't don't forget to set up a salt mine or two early on, nice easy cash.

Oh, and never bother with furniture. It is cheap, impratical, you waste trees. I have NEVER built the first one and I can do constent quick building mid to late game. So it isn't nessasary, plus it makes the eco's mad then you need Agracultrial stations, so its best just to avoid lumber/furniture and stick to strip mining and oil.
12thnightmare Apr 30, 2013 @ 12:11am 
Like Frost King said, building salt mines is a good idea. Not only can they provide a bit of export money, they also provide a passive bonus to any nearby ranches.
Wolvenna Apr 30, 2013 @ 10:12am 
I actually disagree with Frost King on the logging front. Usually if I'm playing a scenario I throw down two logging camps, provided that there are trees nearby and leave it at that for a while. I usually don't bother with mining at all until the later game unless there is a salt deposit nearby.

Salt and logs usually buff out my economy nicely while I focus on getting the basic needs taken care of (clinic, church, entertainment, and food). My one goal throughout every map is to keep everything as close together as possible right at the start. The closer things are the faster your workers actually get ♥♥♥♥ done.

I focus heavily on sugar production as well. Most maps have a place to grow it, but if they don't(or it's on the other side of the island from your start) then don't worry about it. It'll just take a little longer to get up to speed.

As soon as my highschool is built and pumping out educated individuals I put out a lumber mill. It's the cheapest industry building and vastly increases the value of your logs. Provided you issue pollution standards, anti-litter ordinance, and have a garbage dump/water treatment plant your environmentalists will be fine.

If, for whatever reason, your environmentalists are throwing a fit and won't calm down. You can easily destroy the logging camp and switch your lumber mill to allow imports. That'll calm them down and you're still getting a profit from lumber, provided you can keep your treasury balance positive that is.

Anyway, I use this strategy almost every game and usually have at least 100,000 in the treasury by the time I'm through usually closer to 500,000 or more.

Just avoid spreading things out too much and issue edicts to keep everyone happy.
Uzi Master Apr 30, 2013 @ 3:24pm 
Logs are one of the least profitable resources, that's why you should generally avoid them.
Lumber isn't worth too much, and furniture while better, doesn't compare to other resources than require only one refinement and sell for more.
The amazing microwave kitten May 1, 2013 @ 4:41am 
build one mine, two farms. wait to have some money and ... build one other mine, two other farms. Earn some cash.

THEN you can build the high school. import 3-4 teachers :p of course with the edict they learn faster. it's so useful. and they learn even faster with a trait (but you must select it before the mission)

then, build your factory. One, to begin with.

Step by step.
Kyubey May 5, 2013 @ 5:32am 
Thanks guys for all the help!
[UBER] TheLordOfEvil May 5, 2013 @ 8:30pm 
Personally the best method I have found to getting money is actually to rush a highschool, a few sugar farms and a distillery (since I use Booze Baron) as fast as you can and import all the sugar you can. Just from that one factory alone you'll end up having tons of money in the early game which is way more than enough to build up other facilities.

I never actually build any mines or logging at all. I import everything that isn't farmable.
Kyubey May 11, 2013 @ 6:28pm 
LordOfEvil, your right. I should get dlc's to help me in this problem.
RoosterCantrell May 15, 2013 @ 10:09am 
Originally posted by UBER TheLordOfEvil:
Personally the best method I have found to getting money is actually to rush a highschool, a few sugar farms and a distillery (since I use Booze Baron) as fast as you can and import all the sugar you can. Just from that one factory alone you'll end up having tons of money in the early game which is way more than enough to build up other facilities.

I never actually build any mines or logging at all. I import everything that isn't farmable.

I have played 300 hours of this game and this is the strategy I use every time, unless it is a campaign map that doesnt have land quality for sugar. The only downside is is that the religious faction seems to always hate me no matter what I do. No big loss.
Kyubey May 15, 2013 @ 12:07pm 
Originally posted by RoosterCantrell:
Originally posted by UBER TheLordOfEvil:
Personally the best method I have found to getting money is actually to rush a highschool, a few sugar farms and a distillery (since I use Booze Baron) as fast as you can and import all the sugar you can. Just from that one factory alone you'll end up having tons of money in the early game which is way more than enough to build up other facilities.

I never actually build any mines or logging at all. I import everything that isn't farmable.

I have played 300 hours of this game and this is the strategy I use every time, unless it is a campaign map that doesnt have land quality for sugar. The only downside is is that the religious faction seems to always hate me no matter what I do. No big loss.

Yeah the religious on there are always annoying.
theallenfamily3 May 16, 2013 @ 5:07pm 
Originally posted by eagletalon632:
Originally posted by RoosterCantrell:

I have played 300 hours of this game and this is the strategy I use every time, unless it is a campaign map that doesnt have land quality for sugar. The only downside is is that the religious faction seems to always hate me no matter what I do. No big loss.

Yeah the religious on there are always annoying.
And the environmentalists, too.
The amazing microwave kitten May 17, 2013 @ 8:51am 
i must admit i use the "Booze Baron" tactic too :o

depends if there are lots of oil on the map or not.
[GWJ] Deftly May 17, 2013 @ 3:57pm 
I go for cash crops as well. Look at the overlay and see what you're best off with. Get the High School ASAP, and go for whatever industry is fed from your cash crop. I don't bother with logging, because the supply chain to furniture factory is longer, and it's another thing the environmentalists complain about. I tend to avoid mining for the same reason, unless there's a juicy gold mine in a convenient location.
Aaaaa! May 17, 2013 @ 10:44pm 
Thanks for mini guides. <3
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Date Posted: Apr 28, 2013 @ 11:41am
Posts: 15