Posted: January 25
We were immortal, we were all-powerful. We were gods. Yet ultimately we brought merely pain and suffering. We failed.
I love the atmosphere on the Knights Templar, the Crusades, and that period of time. It's sad that games of such theme are not enough.
After 19h+ (without Arena DLC, 23-24h with DLC, fighting with achievements):
+ very long game
+ side quests
+ silent killing
+ maybe searching for traces
- too long game
- painful linear as hell
- total lack of choosing dialogues
- underdeveloped combat system + AI based on 'nec Hercules contra plures'
- useless skill tree
- cosmetic equipment
- underdeveloped riddles + tiring final labyrinth
- you might miss an extra mission or treasure because you kill too fast talking guards and you should hear them (facepalm)
- after load you lose all your collected Zeal orbs Subjective rate:
D (I like the Templars, but this here is not enough, otherwise this game doesn't deserve to be called cRPG, but I recommend it only
for lack of something more interesting)