Postat: 29 iunie
Broken Sword: Shadow of the Templars was an awesome murder-mystery themed romp throughout the streets of Paris and all around Europe. I loved the way it combined narrative, character development and puzzle solving into a game that was consistently interesting, and fun to beat.
I was genuinely challenged by the puzzles at certain stages, whereas others were simpler than I thought (don't get me started on that roman numeral one). Whenever I got truly stumped, however, the game stepped in with its handy hint system. I like that the first hint never gave too much away, it was a step in the right direction without showing you exactly how to get there - I rarely needed to go any further than that.
As for the characters: I love Nico. I think she's brilliant. I like her accent, her smarts, her characterisation, and the way she takes the blows dealt to her in the storyline; I especially like that we start the game out as her, that she has her own personal ties to the story that she doesn't let anyone else know, and that she doesn't fall for George's charms until he proves himself.
Speaking of George, I liked how he is the polar opposite of Nico. She's all poise and calculation, whereas he is spontaneity and humour. Some of the things you could make him say or do were very entertaining, and I like that they went there with it. My only gripe with George and his part in the story is that he seemed to dominate it! It was disappointing that Nico, who was set up to be the primary storyteller in this game, had become a side-character of her own story and, by the end of it, fell into place as a love interest for George and the typical damsel in distress he needed to save. On the flip side, it was also a tad demeaning to poor George that he had to spend all his time travelling places to solve a mystery he'd all but stumbled upon, doing all the leg work, while Nico chilled in her apartment in Paris. (Double standards, amirite?)
All my venting aside, while not spending more time in Nico's shoes was disappointing, it didn't ruin the game for me, not by a long shot. After all, who you walk around as doesn't matter all that much when it comes to the plot, and the plot of Broken Sword is incredibly compelling. I won't go into the details - apart from saying: PLAY IT - but I remained on the edge of my seat for the most part. There were a few times where the game lulled, but if it didn't, I'd be on the computer for nine hours straight.
I'll wind up this long-winded review by saying that this was a great game, and I'm really looking forward to playing the second one. I'm hoping there's more Nico - and that George does return, as despite my complaining earlier I really do like him - and another mystery to solve!