Aporia: Beyond The Valley

Aporia: Beyond The Valley

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Spoisen  [developer] Sep 29, 2017 @ 7:06am
Patch 1.1.0 changelog and notes
Hi everyone! First of all, thank you very much for playing and supporting Aporia: Beyond the Valley. We are thrilled to see so many positive reviews of our game and we are sorry for the bugs some of you have endured during your gameplay. Thanks to you guys, we know of several undiscovered issues and we’ve been able to fix many of them in this patch.

IMPORTANT: Players who have already played the game before this patch, will not experience these changes, UNLESS they restart the current chapter they are in, OR restart the entire game. To unlock all chapters from the menu, press and hold the “1” key for 10 seconds and release it.

Here are the patch notes for Aporia: Beyond the Valley v. 1.1.0:
  • Achievements are now implemented and available
  • Steam trading cards added
  • Steam badges added
  • General performance slightly improved.
  • Ladders tweaked to behave more normally - get on/off is now more smooth and forward button can be hold in when getting off.
  • Fixes an issue where some mirrors, in rare cases, lost their light beams.
  • Fixes an issue where projections on doors shows an incorrect symbol
  • Fixes an issue where “Water tub puzzle” had too many water entities, making the puzzle unsolvable
  • Objects’ draw distance and LODs tweaked (avoiding pop-ins close to player)
  • Splash screen on starting the game now loads correctly
  • Many physical ropes replaced with static animated objects to avoid unlinking issue, where things fell down on load/save game.
  • Introduced Chapter selection in menu, that unlocks each level accordingly to progression.
  • Glass discs in first major puzzle (Life Puzzle in the pavilion) shows their symbol immediately after placing
  • Vial icon now shakes when trying to light a lamp without sufficient juice
  • Already lit lamps cannot be “turned on” again
    fixes an issue where the animated stairs in light mirror puzzle, did not reload properly
  • Reset health UI properly after load
  • Drown screen-effect changed and implemented correctly.
  • Difficulty increased “Pillar puzzle” in open world section.
  • Further improvements in stabilization.


It is necessary to mention, that we are highly restricted engine-wise, making some glitches harder to fix - such as random crashes, flickering textures, blinking objects in the horizon and some issues on load game. We’ll continue to improve game and address any issues.

If this patch should cause you any problems, please let us know and we will adress the issues ASAP. Thank you!

Best regards

The Investigate North Team
Last edited by Spoisen; Sep 29, 2017 @ 7:08am
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Showing 1-15 of 17 comments
Nice to Have Sep 29, 2017 @ 7:53am 
Thanks!
How do you exactly "restart a chapter"? I didn't really notice there were chapters!? :steamsad:
Nice to Have Sep 29, 2017 @ 8:07am 
Start a new game? With 8h in?
I will definitely demand a refund if that's the case.
Spoisen  [developer] Sep 29, 2017 @ 8:09am 
We're looking into vial juice in old savegames. At max you'd have to restart your chapter, not the entire game.
We've added chapter selection to the menu. :)
Last edited by Spoisen; Sep 29, 2017 @ 8:10am
Squall_dk  [developer] Sep 29, 2017 @ 8:15am 
thanks for the bug report, we are looking at it now! to unlock all chapters, read the description in the patch notes of how to do it :)
Squall_dk  [developer] Sep 29, 2017 @ 9:57am 
The bug is fixed! Hotfix is live within 3-4 hours. thank you for spotting it so soon t3opc!
Aquarius Sep 29, 2017 @ 2:46pm 
Thanks for this patch.
Spoisen  [developer] Sep 29, 2017 @ 3:06pm 
A hotfix for vial juice has been deployed. Picking up vial juice in savegames from before today should be working fine again.
Have a nice weekend! :)
Spoisen  [developer] Sep 29, 2017 @ 5:47pm 
Originally posted by t3opc:
Confirmed working. Great job :steamhappy:
That reminds me!
Thanks for being so helpful and an all-round awesome guy on our steam forums t3opc! We really appreciate it!
We all agreed you deserved a spot in the Aporia credits list, and we've added you as an MVP (Most Valuable Player/Poster) - it should be towards the end in the menu and after completing the game!

Keep being awesome!
/Investigate North
rippleeffect Sep 30, 2017 @ 7:50pm 
Any clues as to how you increased the difficulty of the pillar puzzle? It doesn't seem intuitive and I've been stuck at it for over and hour. There's these capstones on them now and I can't figure out how to remove them

Edit: After an hour and a half, got it. You have to have them all correct at once, no longer one at a time.

Not cool
Last edited by rippleeffect; Sep 30, 2017 @ 7:57pm
rippleeffect Oct 1, 2017 @ 8:14am 
Originally posted by t3opc:
Originally posted by rippleeffect:
Not cool

But, you kept playing so it must have been good =)
Completionist streaming on Twitch. It would pain me to give up and move on
Supra 2JZGTE Oct 8, 2017 @ 7:37am 
Still a ton of texture pop in. Some textures missing entirely after entering a room. Then they start appearing slowly. This a known issue?
Nice to Have Oct 8, 2017 @ 7:54am 
I think the texture streaming works quite badly, even in-game after initial loading.
grimmute Aug 31, 2018 @ 8:46am 
What was the 18 mb patch it just downloaded for?
Spoisen  [developer] Aug 31, 2018 @ 9:06am 
Originally posted by grimmute:
What was the 18 mb patch it just downloaded for?
A small update.
Some language support and a borderless windowed option. :)
MASTAN Aug 31, 2018 @ 9:15am 
What I've noticed:

Version changed from 1.1.2 to 1.1.3

There's Language selection in the main menu. English, German, French, Spanish, Italian can
be selected.

Also there are files for Chinese, Japanese and Russian. Tried to set them through xml file, but they show only squares. Seems like their fonts are not ready.

Borderless Windowed option appeared in Advanced Graphics.
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