Amnesia: The Dark Descent
Steam Workshop?
Does anyone know if their are plans to add workshop support for The Dark Descent? As much as I like Desura half the mods downloaded either don't work or need much tweaking in order to use. I realise that since Machine for Pigs is out now this is unlikely plus most moders add instructions for implamentation even if your not using Desura but I believe it could add a lot more modding support for an amazing game. If anyone knows of any articles on the subject please let me know - thanks.(if their is already a post about this it was a long time ago as I checked back through 11 pages)
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There is no planning yet. I still don't see a real reason for workshop-support, but I haven't read anything about that topic yet, so I assume it won't be added for now.
My reasoning for workshop was because it would add an entirely new crop of modders or give current modders more reason to work on them. The more sites implement moding support the better it gets. Well, thats my logic anyway.
Actually, I agree with you, but: Amnesia is hard to modify in one way, that the Sourcecode is not open. But easy in the other way, because scripting is fairly easy, for models/entities as well for maps and even full conversions.
But anyways: The Engine does not support modifications, just custom stories.
Full conversations would not work with the workshop, and entities that share the same name would overwrite each other and cause the game to mess up. I really don't see a reason for the workshop implementation. That would be more work for Frictional Games , but also for the Steam-Development-Team. Because Frictional is not that big, it would slow their future development. They are currently doing... something... http://somasystems.org/
It's not much but they are making secret stuff on their facebook page. I don't want to slow them down. They release games once in three years. That is my problem with the workshop-idea.
I am just now, as in this week, beginning my research & entree into modding & the modding community so I was not aware of this issue. It makes perfect sence though so thanks for the info. I would rather see another full release from them rather than aditional modding functions no matter how cool they could be. On another note, I just started playing Machine for Pigs & noticed that I can't interact w/ near as many things in the environment as I could in Dark Decent. I know that they do what they can because of workload/time restraints but I would prefure the graphics scaled back a bit if that is the trade off to not being able to pick up a bottle right in front of me on the table.
The first part of your text: The Scripting API (if you didn't bookmark it with your browser, do it now) http://wiki.frictionalgames.com/hpl2/amnesia/script_functions
The piggy-part: Well, you are right. I don't think that it would have been that bad for the engine to let the player interact with everything, but I think the problem were the outdoor areas, where you could throw stuff over houses and it could glitch or something like that. But I totally agree that it was not necessary. Making enities "physical simulated" is not that har in HPL2.
maybe when I learn a thing or two about modding I'll be able to make one that would allow for more interaction. Idk if that would require adding more items over the current then just making the current invisible or if it require something different but that is definately my 1st order of business once I get farther into this.
I agree. I know how hard it is to post custom map items but this would be a great edition to the game! :)
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Дата создания: 29 сен. 2013 г. в 22:35
Сообщений: 7