Gabe-O-Saurus Jan 23, 2013 @ 6:07pm
Amnesia = not scary?
I recently finished Amnesia: The Dark Descent and it is a GREAT game but.... I don't understand why everyone is making this game out to be sooo scary. It makes you feel paranoid yes... but never threatened. I felt there was no punishment for being killed. In fact the monster disappears after it kills you... so isn't being killed by one a good thing?

I don't know. What do you guys think?

I think that in Machine for Pigs the monsters should take away your tinderboxes or something to make you feel threatened when engaged by a monster.
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Fishy Fish fish Jan 23, 2013 @ 7:04pm 
I sorta Agree with you. I never really felt I was in fear of punishment.
But I suppose they did this on purpose to lure in more casual audience.
I never got scared from the monsters because I found out early how to avoid monsters. Hide in a room, go in corner, Crouch, and stare at ground (and cry). Even when the monster breaks down the door he won't kill you as long you don't look at them.

Honestly, it is scarier game when you get in the mood for it. A dark quiet room, playing alone, with surround sound speakers. It adds the creepness factor.
The best moments were the chase scenes (which were harmless if you played the commnentary) and unexpected visits from the monster.
Last edited by Fishy Fish fish; Jan 23, 2013 @ 7:04pm
Gabe-O-Saurus Jan 23, 2013 @ 7:51pm 
Originally posted by Salmon The Great king of France:
I sorta Agree with you. I never really felt I was in fear of punishment.
But I suppose they did this on purpose to lure in more casual audience.
I never got scared from the monsters because I found out early how to avoid monsters. Hide in a room, go in corner, Crouch, and stare at ground (and cry). Even when the monster breaks down the door he won't kill you as long you don't look at them.

Honestly, it is scarier game when you get in the mood for it. A dark quiet room, playing alone, with surround sound speakers. It adds the creepness factor.
The best moments were the chase scenes (which were harmless if you played the commnentary) and unexpected visits from the monster.

I agree. I'd be lying if I said this game never scared me, but hiding from monsters is just too easy like you said. I also think the monsters shouldn't be so scripted when they spawn. You should use stealth to make your way through the castle instead of only hiding when a monster spawns.
Sierain Jan 24, 2013 @ 11:12pm 
I always reminded myself of how it's just a game and dying doesn't really matter, but I couldn't help it, it was damn intense. I always played alone, in a dark room with headphones on and never watched any videos before the game so I had no idea what to expect.

But yeah, if I happened to die in the same spot once or twice, I knew what was coming and it wasn't really scary after that. If I knew I was going to die I just ran to the monsters to save time. I usually got back in the mood pretty fast after those incidents and the game remained interesting.

I didn't even find the monsters too scripted or easy to avoid, I never knew what to expect. Hell, I didn't even realize there were different types of monsters until the very end. Not being able to stare at them makes them a lot scarier, too. I also thought I could just crouch in any dark corner to avoid them, but some actually found me (approaching slowly) and hit me in the back, that made me jump off my chair a few times.
[EX] Seanorrhea Feb 4, 2013 @ 9:25pm 
I watched some pewdiepie videos of it and expected a huge firghtfest but it was nowhere near as scary as penumbra i was ho estly only really terrified once or twice or when the weird noise you hear when it is coming (youknow the high pitched piercing one) and you don't know where the hell it is.
Mike_the_normal_guy Feb 6, 2013 @ 5:30am 
it was scary first, but after i died the first time, i did not have the 'feeling' left. :/
Gabe-O-Saurus Feb 6, 2013 @ 6:47pm 
Originally posted by Mike_the_normal_guy:
it was scary first, but after i died the first time, i did not have the 'feeling' left. :/
I feel ya
CorinthianMerchant Feb 7, 2013 @ 5:28am 
It all depends on what you consider is "scary".
Last edited by CorinthianMerchant; Feb 7, 2013 @ 5:28am
Ajay Feb 7, 2013 @ 2:58pm 
oh common i never died in this game why? cause iam a whiny littel girl who jsut runs and hides, dont tell me you are men because you werent scared from this game, its jsut a game and its as scary as you let it be scary. there is no need fora dark room or headphones, they help to get the atmosphere. I like this game, it freaks the hell out of my how ? i simple keep in mind its me who is in there and not a player. so it gets easy for me to get scared. For me it seems alot player simple drag in and play it like call of duty, otaly emotionless. thats bad horror games are their to get the pure horror. Ever played the grudge game for Wii? i pissed in my pants when i played it but one of my closer friends isnt able to get the horror in this game.
Kuehnau Feb 10, 2013 @ 7:57pm 
Originally posted by PyroHazard:
I recently finished Amnesia: The Dark Descent and it is a GREAT game but.... I don't understand why everyone is making this game out to be sooo scary. It makes you feel paranoid yes... but never threatened. I felt there was no punishment for being killed. In fact the monster disappears after it kills you... so isn't being killed by one a good thing?

I don't know. What do you guys think?

I think that in Machine for Pigs the monsters should take away your tinderboxes or something to make you feel threatened when engaged by a monster.

At no point did I ever think this game was scary, at no point did I panic or feel threatened in the least. And I made a serious attempt at allowing myself to become fully emersed.

One of the biggest problems I had was with the audio. In a game like this the audio is going to be really important but I was having an issue where if I wasn't facing the source of the sound, it'd get cut off. Like if I was looking directing at running water, I'd hear it, but if I turned to my left, it'd cut off like it was never there. I have a surround sound system for my desktop and have had no problems with any other games, so this may have ruined it for me a lot.

The monsters are not scary, they are not even a threat. The monster AI is really stupid and once you figure out how it works, it's almost a waste of time. Eventhe few times I did die, the game removes the monsters when you respawn, so I can just walk through the section. The placement of the monsters are really predictable.

Further, several videos that show game play are very misleading. There used to be a gameplay video where it showed players hiding in closets, or using chairs to prop doors closed, or even throwing furniture at monsters to slow them down. Only once in the game did I ever have to hide in a closet and I believe that it was part of the actual game's tutorial. You cannot use furniture to block doors or passages and I don't even bother with trying to throw furniture.

Scary? No way. Boring? Completely.
[EX] Seanorrhea Feb 10, 2013 @ 10:28pm 
the gae's sole purpose isnt to scare in actual gaemeplay it leaves a mark one that makes you think of the shadow while walking down a street in the dark one that troubles your sleeps and leaves thoughts of being hunted relentlessly by something we know nothing about
kpost8850 Feb 11, 2013 @ 10:55am 
the only thiing that ius scary is when your running and hiding from the bros
Vacuum Fridge Feb 11, 2013 @ 7:53pm 
The game has a really impressive design and atmosphere, but I honestly can't understand how someone above the age of 11 could be genuinely scared by a video game, regardless of how effective it manages to be within the constraints of its medium. No matter how immersed you get, you always know that the worst that can happen is getting killed and re-spawning at the last checkpoint. For me, Amnesia was more of a really intriguing puzzle game than "horror".
{MF} Mr. Potato Head Feb 16, 2013 @ 6:14pm 
At first it was , but then when the music stareted just hide . There was not nearly enough critters in it to be in fear of it , maybe packs of demented dogs or a single dog at times randomly or when hiding in one spot too long the bugs crawl on ya , and maybe bats randomly flutter about yer head. Also maybe a lesser bad guy pops out of doors, dunno just a thought.
[EX] Seanorrhea Feb 16, 2013 @ 7:00pm 
the sequel looks much scarier
Mexicutioner Feb 17, 2013 @ 11:53am 
I've been scared in a serious sam game before and that game isn't even horror. It was in the first encounter, I was swimming deep into dark water and all I see is big ♥♥♥ teeth and yellow eyes emerge from the depths below and begin chasing me.
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Date Posted: Jan 23, 2013 @ 6:07pm
Posts: 61