Amnesia: The Dark Descent

Amnesia: The Dark Descent

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What should A Machine For Pigs have?
Sense A Machine For Pigs is still in development, what new things do you think they should add?
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Показване на 1-15 от 21 коментара
I would love it if there was another character in the beginning of the game. It would be super creepy so see that other character get attacked by one of the monsters, or have the character disapear after you've met them, thus emphasizing the feeling of being completely on your own and alone in the game. Perhaps later run into pigs eating the body of the character you met : P Something creepy like that! Also, some video flashbacks of things that happened in the story line might be cool, then you can go back and watch what has happened in the storyline so far.
Последно редактиран от Blossy; 12 ян. 2013 в 18:35
I hope they have some fun puzzles, like the last game, involving more advanced technology than Dark Descent. I'm also hoping for more enemies than that pig... man... thing. Hopefully barricading doors will be more effective also.
Support for Nvidia 3d vision. Better graphics. More challenging puzzles.
Whatever, Ive only seen people play. they said machine of pigs will be SCARIER, Is that POSSIBLE??!!
I think the game should keep the no way of defending yourself aspect. The helpless feeling puts an added horror effect to the game.
I beleive a machine for pigs may already be finished. The developers stated an early 2013 release, which means it should be released before June, plus they already have the actual trailer released.
But it terms of creativity since the developers haven't unveiled much, they should have 3 different monsters.
-The Runt:
Much like the grunt from the first game it is slow and the first one you encounter. It should be an abnormal human corpse with a pig head sewn on it.
-The Stickler:
A tall being that can't fit in small spaces but runs extremely fast and doesn't make any noise until its almost behind you. It should have a saw and a needle for hands and a face you cand discern.
-The Giant:
A cross between a fat pig/human/machine that emits steam from its ears, has a pig body, but walks like a human. You can hear it from afar and it charges at you like a raging bull in a confined space. That would scare the hell out of me.
I'd love it if the enemy encounters were 100% random. I enjoyed the pacing in Amnesia, but playing it through a second time you don't encounter any actual enemies until a good portion in. What made Amnesia scary was the idea something could happen at any time, and I hope the sequel actually makes this true.
i hope there is going to be workshop intergration,it would make finding custom stories alot easier and for sharing monsters,objects,music,sounds,scripts etc.
More monsters!!!! :D
Now seriously, i have good expectations to this game
Infinite torches and a minigun.

;_;
Travel to the other side where suddenly... castle walls start replacing the normal organic surroundings. (Reverse of the main game)
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Първоначално публикувано от Smoothice:
I beleive a machine for pigs may already be finished. The developers stated an early 2013 release, which means it should be released before June, plus they already have the actual trailer released.
But it terms of creativity since the developers haven't unveiled much, they should have 3 different monsters.
-The Runt:
Much like the grunt from the first game it is slow and the first one you encounter. It should be an abnormal human corpse with a pig head sewn on it."


Sounds like the guys from Rule of Rose.....only actually scary
Последно редактиран от ParasolBird; 24 февр. 2013 в 17:01
Първоначално публикувано от SexyPanther:
I'd love it if the enemy encounters were 100% random. I enjoyed the pacing in Amnesia, but playing it through a second time you don't encounter any actual enemies until a good portion in. What made Amnesia scary was the idea something could happen at any time, and I hope the sequel actually makes this true.

This, Amnesia would have continued to be fun through several playthroughs if encounters were randomised and unpredictable.
It's confirmed that you will interact with other human npc characters in game. I hope they pull that off well enough to be convincing while maintaining the integrity of the immersion level.
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Дата на публикуване: 11 ян. 2013 в 17:46
Публикации: 21