WORRIOR Mar 20 @ 4:28am
what do you think make's amnesia scary
what do you think make's amnesia scary
Showing 1-15 of 16 comments
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EYazz Mar 21 @ 8:52am 
The atmosphere, immersion and sound.
Dragriff Mar 22 @ 11:48am 
Basically what the guy above me said. The sounds were a big part of it, there were always some creepy little creaks or footsteps or the occasional monster growl, and it could really put you on edge.
Also, in my case, the fact you are defenseless played a big role as well. All you could really do was try to hide from the monsters or try to run away.
Spamming Tanks Mar 25 @ 10:11pm 
It is not merely the sound or atmousphere. It is about vulnerability, uncertaintly, and helplessness, all importnt factors in horror. You can't fight or look at the monster, you can only run, and you have no idea where it will come from or when.

If you had a gun like in the usual FPS game and you could shoot the monsters it would be signifigantly less frightening (which is why Dead Space is NOT real horror, only a lame 'jump-scare' horror).

Also the tension. You can't just hide forever because you will go insane. This puts pressures on your time that add to the feeling of powerlessness and vulnerability.
Last edited by Spamming Tanks; Mar 25 @ 10:13pm
-L7- themaniacboy Mar 27 @ 5:15pm 
The unknown actually, what is going to come next.
I always thought i knew when the next creature would come, but to my suprise it suprised me almost every time the next creature came.
WORRIOR Mar 28 @ 8:11am 
(which is why Dead Space is NOT real horror, only a lame 'jump-scare' horror). i agree with that
EYazz Mar 28 @ 8:35am 
Originally posted by WORRIOR:
(which is why Dead Space is NOT real horror, only a lame 'jump-scare' horror). i agree with that

This.
WORRIOR Mar 28 @ 9:04am 
Originally posted by EYazz:
Originally posted by WORRIOR:
(which is why Dead Space is NOT real horror, only a lame 'jump-scare' horror). i agree with that

This.
what do you mean?
Spamming Tanks Mar 28 @ 5:11pm 
Originally posted by WORRIOR:
Originally posted by EYazz:

This.
what do you mean?

He thought your comment was cool, basically.
EYazz Mar 29 @ 2:51am 
Originally posted by Spamming Tanks:
Originally posted by WORRIOR:
what do you mean?

He thought your comment was cool, basically.

Yeah it was just me stating that I fully agree with your comment.
Flatface Mar 29 @ 3:34pm 
Like said, how vulnerable you are where ever you go, the sound of erieness and suspense. What also gets me is the Isolation, unlike any other game, you are wondering around the castle with noone but voices in your head. But I can't end this comment without mentioning the music, when I start hearing the track that plays when the Monster is aproaching, I start ♥♥♥♥ting bricks and run. Also, the having to be cautious with the tinderboxes and lantern; the gothic scenery and totally sick torture rooms... I can write an essay on it, but i better complete it first
Piano's Game Mar 30 @ 5:41pm 
The amount of time I spent trying to solve certain puzzles...
I still shudder at the thought of how long it took me to finally finish those puzzles...
WHY WON'T THE ANSWER COME TO ME?! IT'S ALREADY BEEN AN HOUR!!
stavrosvakis Mar 31 @ 9:44am 
Everything. From the atmosphere and the ambience to the textures, the jumpscares and the creepy looking monsters. Not to mention its creepy-as-f*ck story c:
pandagirl154 Apr 1 @ 4:28pm 
I think what makes it so scary is how you're completely helpless. You have no weapon, no fighting experience, and these giant monsters are hunting you through a large (creepy) manor and you have no memory except for your name. No one has contacted you, all you have is the ability to run and hide. Thats bound to scare anyone.
Solid Gamer Apr 6 @ 8:05am 
Tension and atmospere.
illgib Apr 7 @ 11:25am 
Everyone's ok with everyone. Then everyone's bithcing over Machine for Pigs for lacking of something that's not even mentioned here. Funny.
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