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tell me, how many times did your team losing 30-0? i have played 200+ matches, and maybe we got dominated 5 times, when you really want to quit(surrender). so, i think its not a big deal.
and yea, maybe the best option for you would be another moba game, like you said. so i cant see a problem?
So yeah, forfeit options would probably take away those types of really good comebacks.
I do think that Valve could implement a matchmaking pool in which a person chooses whether they want the option to forfeit, under certain conditions so as not to make it too easy, or if they don't. Everybody would be happy and trolling/intentional feeding by those who like to surrender will be greatly reduced in the non forfeit pool.
i remember we won the game even with 30 to 50 by pushing the lane/backdooring
so if they do put surrender put it like in 30+ min in to the game or when player DC not everyone leave the game to make it over so put on surrender option when player DC isn't bad idea either
To answer name required "Just play another game I cant see the problem" If everyone just went to play another MOBA, Dota 2 would have no users left and valve would not be happy with that.
Thank you for taking the time to educate me but I'm very aware of the fact that Dota is harsh and very hostile towards mistakes, that's part of the reason I like it so much, because in this game I still can make mistakes, IRL I can't. I'm just not the kind of person to back down or want to forfeit when the going gets rough...I'm also not the kind of person to want to force others to play when they don't want to, so that's why if I could vote, I would vote for seperate matchmaking pools but against a global surrender option, that would change the game dynamics in ways I find a bit unpleasant.
Anyways, nice description of the logistics of Dota foraging there, I shall have to listen to the Art of War while playing muahahahaha.
No, it's because you got matched with teammates that suppress their primal instincts by not running away from a fight they can't possibly win: a.k.a. feeding. I know this because most of the kills I make are due to clumsy players simply not fleeing. It is the very reason I am better at DotA 2 than LoL, which is kind of sad really.
I think the main problem that would happen is that some people already feel that the game is lost if the other team makes First Blood. Then they start trolling and/or whining on and on about how everyone is a noob or about how the team composition is so bad and yadda yadda yadda. They might even be right in the end, or it becomes a bit of a self-fulfilling prophecy brought on by their own attitude but it's annoying.
Another thing that might happen is people specifically trying to get people of the other team to surrender with other tactics. Continuously ganking and focusing on one person, trying to irritate, try to demoralise etc are all things that people could start doing to try and get people to want to leave. It changes the dynamics of the game a bit, which I personally think is a bad idea. Instead of "how are we going to get to their Ancient", it could turn into "how are we going to p*ss them off so much that they'll want to ragequit en masse?"