Fire Pro Wrestling World

Fire Pro Wrestling World

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Spike Chunsoft  [developer] Aug 17 @ 7:21pm
[8/18][PATCH NOTES]Version 0.9005 Published
Version 0.9005 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

NEW EDIT FEATURE: Custom Music Importer
  • Set custom BGM for matches and wrestler entrances
  • Supported file formats: .mp3, .wav, .ogg
  • NOTE: Do not add/delete music files with the game running as it may cause issues.
    Please close the game before modifying music files.
  • Place music files into the following directory: (Assuming you didn’t change the location of Steam’s installation folder)
    C:\Program Files (x86)\Steam\steamapps\common\FPW\BGM
    Change your wrestler's entrance theme from: Edit Mode > Wrestler Edit (Create/load your wrestler) Skill > Theme Music
    Change the match music from: (Set up a match) Settings > Match BGM
NEW MODE: S-1 Rules Mode
This mode is played with rules that don’t allow grappling. Only striking attacks can be used and the match is decided by Knockout. The match is played as a single match.
Special Rules:[/list]
  • No grappling/submission.
  • No running inside the ring
  • MMA fight styles receive large damage bonus to strikes.

Resolution Options Added
  • When launching in Windowed Mode, you may select window size options based on the size of your monitor.
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Edit Mode Improvements
  • When you select an existing part layer, the parts list now defaults to the current part instead of returning to the beginning of the list.
  • Added new filters to parts list menu.
  • With the parts list menu open, pressing Y(Xbox)/Triangle(PS4) toggles between the parts list and filter window.
  • With the cursor over a layer, pressing X(Xbox)/Square(PS4) deletes the current part.
  • With the parts list menu open, pressing LB/RB(Xbox)/L1/R1(PS4) cycles through pages of parts.
  • Loading icon added to parts list menu.
  • [Mouse/keyboard]With a part selected, right clicking cancels the selection.
  • Previously, selecting a base part with additional part layers when all layers were already filled would cause a confirmation message to display. This confirmation message has been removed and the additional parts will not be added..
  • Improved cursor movement when selecting a part. Pressing the right corner moves the cursor down a layer, and pressing the left corner moves the cursor up a layer.
  • Revised order of body parts from the pulldown menu.
    [New order]Face > Chest > Waist > Upper Arm > Forearm > Hand >Thigh > Calf >Feet
  • Revised filter font size and order.
  • Multiple filters may be applied simultaneously.
  • When selecting a color, pressing the confirmation button/right click closes the color picker.
  • Added SFX when closing color picker.
  • When selecting a color, you can now move the cursor diagonally with arrow keys.

Mouse Menu Support Added
  • Certain windows (such as the task bar) still lack support. We plan to patch this in a future update.

Gameplay
  • Fixed bug where Ukemi was not providing a spirit and attack boost.

Wrestler Parts
  • Revised issue where Calf > Bear parts were darker than bear parts for the rest of the body.

New Moves
  • Counter: Flapjack
  • Jump From Post: Diving Cutter
  • Front Grapple (Big): Final Power Bomb
  • Opponent Down - Face Down, Near Head: Arm Hold Dangerous Knee Kick

PAST PATCH NOTES
[8/04][PATCH NOTES]Version 0.9004 Published
[7/28][PATCH NOTES]Version 0.9003 Published
[7/21][PATCH NOTES]Version 0.9002 Published
[7/14][PATCH NOTES]Version 0.9001 Published
Last edited by Spike Chunsoft; Aug 20 @ 7:14pm
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Showing 1-15 of 31 comments
wasn't final powerbomb already in the game?
jae Aug 17 @ 7:29pm 
Final Power Bomb has been in since release.
It absolutely was. I guess they really like that one.
Originally posted by beatlemnkyhuman:
wasn't final powerbomb already in the game?
We had Original Final Power Bomb and Final Bomb, this one is different apparently.
Originally posted by beatlemnkyhuman:
wasn't final powerbomb already in the game?

Yes, it was.
Originally posted by Mascara Sagrada:
Originally posted by beatlemnkyhuman:
wasn't final powerbomb already in the game?

Yes, it was.
Like I mentioned above, we only had the Final Bomb (sitout Last Ride) and the Original Final Powerbomb (Last Ride). After checking, this is a new move, very similar to the Original Final Powerbomb but with a slightly different animation.
So what is the new power bomb called?
How do we assign MP3's to whatever? They have been added to the folder (that only appears after you run the game), then what?
Originally posted by js012f2740:
How do we assign MP3's to whatever? They have been added to the folder (that only appears after you run the game), then what?

I'd guess you go into edit mode and assign the song under skills
Originally posted by moodswing:
So what is the new power bomb called?
Final Power Bomb. Thanks to RyanCE over at FPW Arena, I now know it's actually Suwama's variation of the move.
Originally posted by Jam Up Guy:
Originally posted by moodswing:
So what is the new power bomb called?
Final Power Bomb. Thanks to RyanCE over at FPW Arena, I now know it's actually Suwama's variation of the move.
Got it , so it isn't a sitout last ride move just a different "version" of it. Not really a big fan of almost identical moves. If they want to reanimte some moves how about the samoan drop or jumping back drop.
Yeah, looks like they demo'd the wrong move on the stream. They showed us the old one again but the new one is in there.
kjg_uk Aug 17 @ 8:31pm 
Finding the themes very hit and miss. Sometimes it works, sometimes it doesn't and it totally skips entrances as a result. Maybe a problem with the naming of files?
Originally posted by Sunny Poachwood:
Yeah, looks like they demo'd the wrong move on the stream. They showed us the old one again but the new one is in there.

So, we werent wrong after all.
Originally posted by kjg_uk:
Finding the themes very hit and miss. Sometimes it works, sometimes it doesn't and it totally skips entrances as a result. Maybe a problem with the naming of files?

I've had some problems with certain files not playing and just slowing down the entrances. Putting them into Mixcraft and exporting them as MP3s again worked for me, so I'd imagine running them through a converter, even if it's MP3 to MP3, might help.

Now I've just got to work out exactly how much of a silent lead in is needed to stop it cutting off the start of the track.

Edit: Seems to be about 1.3 seconds if you're using a track which kicks in immediately.
Last edited by Donny Pimplewick; Aug 17 @ 8:54pm
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Showing 1-15 of 31 comments
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