Posted: May 18
Gameplay wise, it has deviated a bit from the traditional Dawn Of War 2 campaigns in favour of a more Dawn Of War - Dark Crusade like meta campaign. You can now choose between Space Marines, Eldar, Orks, Chaos and the Imperial Guard. The campaigns are the same for everyone, however each race has their own agenda. But the goal of every race is to eliminate Azariah Kyras. That means even though the campaign feels redundant, it is refreshing to be able to change tactics and play the campaign as other races.
Retribution also brings some diversity to the campaigns, such that unlike the previous Dawn Of War 2 installments, you can now further diversify your forces by replacing your regular deployable hero units with other honor guard units, depending upon your play style or according to what sort of opposition you expect to face in the campaign. You can also now field a larger number of squads by capturing Relay Beacons (or equivalent for races other than the Space Marines) and call in additional squads or vehicles subject to the amount of Requisition you have captured during your battle. This makes your campaign similar to a skirmish game albeit with campaign like objectives.
You can also gain traits for your hero units faster since you get a guaranteed trait every time you level up, unlike previous Dawn Of War 2 installments, where you have to level up 2-3 times before you get a trait.
Though I feel its somewhat inferior to DOW2 and Chaos Rising story-wise, it is nonetheless interesting to see how the story ends for the Blood Ravens in the Space Marine campaign (which I believe is canon for this series).