Posted: March 21
To put it bluntly, I am very satisfied with this game. The single-player, which for many constitutes the core of the DoW franchise, is great. While the "all factions playable" approach does put a tax on story-telling, the increased amount of gameplay choices and replayability more than makes up for it. Also, the Last Stand, a coop hack'n'slash mini-game focused on defensing against waves of attackers, received a healthy dose of new content, which is a nice bonus. However, for me, Dawn of War 2 is a great game because of its unique competitive multiplayer aspect, and in this respect Retribution has a lot to offer. This is great for getting into the multiplayer if you're a late comer to the franchise. Then, the new faction introduced by the expansion is solid. The Imperial Guard are a core faction of the Warhammer 40k universe, and their implementation in this game is very convincing. At first, the idea of a race based on weak human soldiers and strong vehicles seemed pretty underwhelming in comparison to the other more original races of Warhammer 40k, but trying out the IG in-game convinced me otherwise. They are a very tactical and rewarding faction, and are a good supplement to the faction roster. Additionally, the old races have also received new units (Autarch? Land Raider Redeemer? Battlewagon? */"% yeah) and good balance changes, making Retribution multiplayer the definitive DoW 2 experience. All in all, this game is a winner, especially in terms of gameplay and overall scene.