Posted: April 12
I DONT RECOMMEND THIS GAME FOR DAWN OF WAR 1 FANS. this game is decent as a separate game, but it claims to be from the dawn of war name but it PLAYS NOTHING LIKE DOW1!.ill number down the reasons.IT SHOULD HAVE BEEN ANOTHER GAME entirely.
1-lack of variety the units types are significally numbered down for example Space marines(expansion included) had about 17 units, now is numbed again down whit only 8 or so. also DOW used to have 9 races(whit expansions) DOW2 whit expansion has the grand total of only 6......
2-There is no builder unit and beacuse of that there are no building to be build, you just buy them from your HQ which numbs the game down into just a tactical stratey game inteads of a hydrid RTS that was DoW1. you cant longet build turrets, barrack etc or keep unlocking technologys like a RTS should be and DoW was.
3-The special kills that used to be so prevalent in DoW1 are almost missing in DoW2.
4- Squad size and equipment selection is also numbed down. what was a Space marine whit a squad size of 10, is now fully upgraded in DoW 2 only size 4. in DoW1 you could have different weapons add ons in the same squad, for example a Space marine squad whit two plasmas and 2 bazookas, this is no longer true in DoW2 you ca only equip one add on and equip it to only 1 squad member.
5- DoW1 where you captured resource points and build energy at your base,. in DOW2 you capture bot on the field (resources and energy) and cant no longer build a turret to defend the command points.
6- No longer have multiple heroes instead you choose from only 3 available ones at start. that will determine how you play... or so they claim they basically fight in a bunch of units.
Those are the major diferences whit all of this changes DOW2 feels like a capture the flag game just taking a point to be taken back later and retaken by you again, there little about strategy here basically go whit your entire units in one big bunch and take point after point and battle agains another big bunch of units doings the same. there basically no strategy here.
They tried to mix the excelent system of Company of heroes whit some DoW dashed in there. if only they did it right in COH you took command of points 3 to be expecific (gas,ammo and the star thingy) but they needed to be linked up whit the base in order to receive you resources. you could have a unit take a strategic point between the connecting points and cut off their resources from them enteriley by breaking the chain, by doing that they manage to have a fast but STRATEGIC game and here is not the case in DOW2 it feels like and asymetrical DOTA.