Saints Row: The Third

Saints Row: The Third

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Zila Sep 20, 2014 @ 12:30pm
Graphics bug.
Hello everyone,

I got a pretty low-end pc (don't tell me to get a better becouse I can't afford it) and I want to make the graphics custom (becouse there are some serious fps problems sometimes even on low graphics). My problem is however, that when I switch to custom graphics, the game world just disappears. Imagine it like that I can do what I am able to do normally, but I can't see crap becouse the whole world is gray.
If you want, then I can get a screenshot if necessary.
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Showing 1-2 of 2 comments
Der Hexer Sep 20, 2014 @ 11:56pm 
WolfsND is right,
for further details check this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=162198294
Zila Sep 26, 2014 @ 8:30am 
Okay, sorry everyone for not giving any updates about my game, I always forgot somehow to update the discussion.

So, here is my display.ini file
# Display options.
# This file is rewritten whenever options are changed in the menu.
# Toggle values can be true/false or 1/0. Everything else is a number.

ResolutionWidth = 640
ResolutionHeight = 480
RefreshRate = 75
MSAA_Level = 1
Fullscreen = true

# Which monitor should be used in fullscreen mode.
DisplayIndex = 0

# Toggle whether resolution is verified before setting.
# This can be used to run the game at any arbitrary resolution in a window.
# However this will break fullscreen mode and Alt+Enter.
VerifyResolution = true

# Toggle v-sync in fullscreen.
VSync = false

# Preset is a number between 1 and 5 for low, medium, high, ultra-high, and custom.
# Custom allows the rest of the settings below to be edited in the UI.
Preset = 1

# TextureDetailLevel toggles the use of high res textures. Currently ignored.
TextureDetailLevel = 0

# AnisoLevel is usually 0 (for trilinear filtering) or 1 through 16.
AnisoLevel = 1

# Lighting detail can be 1, 2, or 3 for low, high, and ultra-high.
LightingDetail = 1

# SSAO level can be 0, 1, 2 or 3 for off, accumulative SSAO, regular SSAO, and hi-res SSAO.
SSAO_Level = 0

# ShadowDetail is the shadow map resolution. 1024, 2048, and 4096 are default options,
# but any power of two will work.
# Zero for no shadows.
ShadowDetail = 1024

# Scene detail controls the geometric detail of the scene. 1 through 3 for low, medium, high.
# This includes LODs, view distance, and turning off certain scene elements.
SceneDetail = 1

# Reflections are 0, 1, or 2, for off, low, or high.
Reflections = 0

# MotionBlur can override motion blur off even when post process detail is up.
MotionBlur = true

# PostProcess can be 0, 1, or 2 for off, low, or high.
# HDR bloom and tone mapping, basic DoF, and motion blur all come on at low,
# God rays and diffusion depth of field come on at high.
# DDoF is incompatible with lighting details other than 3.
# If DDoF is enabled, bokeh DoF will come on automatically on DX11 level cards.
PostProcess = 1

# Toggles whether cutscenes are letter-boxed in the center monitor or
# expand to fill all monitors in Eyefinity mode.
LetterboxEyefinity = true

# Toggles whether or not the game will auto-detect input devices when plugged in.
InputDeviceAutoDetect = true

# Extremely low framerate (less than two frames a second) could be due to low video memory.
# * Resolution is the biggest factor in video memory usage.
# * Lighting detail has a major effect on memory usage.
# It effects lighting quality slightly, but turning it to low will also turn off advanced depth of field.
# * At high resolutions, anti-aliasing modes can result in high memory usage.
# * Shadows and Ambient Occlusion have a minor effect on video memory usage.

# Poor frame rate on low-end CPU’s can be aided by the following options.
# * Scene detail has the biggest effect on CPU performance and visuals. The low setting here should be a last resort.
# * Reflections can have an effect if they are turned off.
# * Shadows will improve CPU performance if turned off, but will seriously affect visuals.

# Poor frame rate on low-end GPU’s can be aided by the following options.
# * The presets are geared toward GPU performance. Using auto-detect should choose settings appropriate for your GPU.

# * Resolution and lighting detail have the biggest effect.
# * Post processing has a major effect on GPU performance when set to high.

I tried rewriting some stuffs in this file to make it so my pc can handle the game. But as soon as I start the game, this file gets rewritten to its original.
Maybe the only solution is to get a better pc, becouse, well, my graphics card is a piece of crap, for playing games atleast.
Der Hexer, I readed your guide, but I don't think any of those helped me.

tl;dr: The game is bugged becouse my graphics card can't handle it. Time to update, as all of my friends suggest...
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Date Posted: Sep 20, 2014 @ 12:30pm
Posts: 2