Crystal Shard Adventure Bundle

Crystal Shard Adventure Bundle

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zment Dec 26, 2016 @ 1:12am
Linux problems (choppy audio and fullscreen problems) [AUDIO SOLVED]
EDIT: Installing Ubuntu 16.10 solved the audio problem. I have no idea what might have caused it on Ubuntu Mate 16.10 though.

Hey there, thanks for providing a linux version!

However, I have some problems with that. The audio is very, very choppy, it cracks and sounds coarse and has regular gaps. Also the Fullscreen mode sets my two monitor setup to be a mirrored screen with a 1027x768 resolution. This messes up my desktop completely.

Any idea how to fix the audio?

I might be able to live with the game running in windowed mode, though I still ask for the possibility of a borderless fullscreen window?

Thanks in advance (even if you don't have anything that helps me!)

Some specs:
OS: Ubuntu 16.10 (was: Ubuntu Mate 16.10)
Kernel: Linux Kernel 4.7.10
CPU: AMD FX-8350
GPU: AMDGPU-PRO 16.50 on RX480 8GB
Audio: SBx00 Azalia (Intel HDA) (rev 40)
RAM: 20GB DDR3

PS. I am thinking of reinstalling the system and putting in the base Ubuntu 16.10, so that might change stuff a bit, if no-one has any help for me on my current situation.
Last edited by zment; Dec 26, 2016 @ 5:19am
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Showing 1-5 of 5 comments
zment Dec 26, 2016 @ 5:18am 
Installing Ubuntu 16.10 solved the audio problem. I have no idea what might have caused it on Ubuntu Mate 16.10 though.
Last edited by zment; Dec 26, 2016 @ 5:18am
Radiant  [developer] Dec 26, 2016 @ 10:43am 
Thank you for your message. I have passed this along to the engine developers; I'm not personally familiar with Ubuntu Mate. Generally speaking, audio stutter is caused by having insufficient processor capacity for the game (generally because this capacity is claimed by other programs on your system).
zment Dec 26, 2016 @ 2:21pm 
Originally posted by Radiant:
Thank you for your message. I have passed this along to the engine developers; I'm not personally familiar with Ubuntu Mate. Generally speaking, audio stutter is caused by having insufficient processor capacity for the game (generally because this capacity is claimed by other programs on your system).

Actually, the stutter felt as such. I didn't mention it in the post, but at one point, I did get normal audio: I had just switched to a text-only tty for a while and left the game run in the background. As I just upgraded my processor to FX-8350, it felt a bit unreasonable, although completely possible, and thus didn't completely connect it to a CPU problem (which it seems it in the end wasn't, at least not wholly)

There might have been some driver issues, or settings, or a combination of both which either resulted in lots of used cpu cycles or simply a configuration error, either from me or the distribution.

Also, the engine feels slow in general which would kinda point to huge processor load. Is the engine's graphics scaling done solely on the CPU? I did monitor CPU usage, but none of the cores get fully utilised, probably around 75% max and 50% average. So, I dunno... I somehow have a feeling it would benefit greatly from some GPU acceleration (it probably already has it, but oh well...)
Radiant  [developer] Dec 27, 2016 @ 3:14am 
The graphics are Allegro, albeit not the latest version. I am unsure if the Linux engine uses hardware acceleration.
Pumuckel Nov 13, 2017 @ 7:46am 
Hi, i think the Problem is the Pulseaudio Config File. Then there is a workaround for Pulseaudio to eliminates crackeling Audio but when the change is done AGS Sound is not work right.

I have make a little Skript to change the Option manualy.

#!/bin/bash
sudo pluma /etc/pulse/default.pa

# than search " load-module module-udev-detect " tsched=0 (against override and
# Crackling) for AGS-Games you must detlete tsched=0;)
# then type in the Console "pulseaudio -k" (to reset Pulseaudio)

That help me out on my Mate 16.04 LTS Machine :)
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