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Actually, the stutter felt as such. I didn't mention it in the post, but at one point, I did get normal audio: I had just switched to a text-only tty for a while and left the game run in the background. As I just upgraded my processor to FX-8350, it felt a bit unreasonable, although completely possible, and thus didn't completely connect it to a CPU problem (which it seems it in the end wasn't, at least not wholly)
There might have been some driver issues, or settings, or a combination of both which either resulted in lots of used cpu cycles or simply a configuration error, either from me or the distribution.
Also, the engine feels slow in general which would kinda point to huge processor load. Is the engine's graphics scaling done solely on the CPU? I did monitor CPU usage, but none of the cores get fully utilised, probably around 75% max and 50% average. So, I dunno... I somehow have a feeling it would benefit greatly from some GPU acceleration (it probably already has it, but oh well...)
I have make a little Skript to change the Option manualy.
#!/bin/bash
sudo pluma /etc/pulse/default.pa
# than search " load-module module-udev-detect " tsched=0 (against override and
# Crackling) for AGS-Games you must detlete tsched=0;)
# then type in the Console "pulseaudio -k" (to reset Pulseaudio)
That help me out on my Mate 16.04 LTS Machine :)