Warhammer 40,000: Space Marine - Anniversary Edition

Warhammer 40,000: Space Marine - Anniversary Edition

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Malidictus Aug 18, 2014 @ 5:01pm
Chaos Invasion, Bonus Wave 21
OK, I admit - I need help with this. I have no idea what to do at Chaos Invasion Wave 21. Ork Dreadnoughts spawn in the middle and use VERY big guns that you're essentially forced to take cover from... But there's no real cover from them. The entire map is one giant open arena. Sure, there are pipes here and there, but they don't protect you very well, especially if the Dreadnoughts split up.

I guess my point is where do we stand so we don't get murdered by Dreadnoughts the moment we step a foot to either side? I've tried standing on the lower platform where Wave 17's capture point is, but SO MANY Orks spawn on it that it's basically not doable. I've tried hiding behind the pipes near the spawn point but that isn't cutting it as they're too small and the Dreadnoughts shoot us a lot. I've tried hiding behind that big pipe "left" from the spawn point but that just spawns a bunch of shooters on either side of us we can't kill fast enough.

This is like Kalkys Wave 21 turned up to 11, but at least on Kalkys I could still take some amount of fire from the Chaos Forces out of our hidy hole, meaning I could dodge in and out of cover to kite the Chaos Champions. Here, I can't do that because the Ork Dreadnoughts take about 5 seconds to kill me from full health. I even looked up a guide for that online, and all it told me was what to expect... Not how to handle it.

I've finished Chaos Invasion only once so far, and that was blind luck. I'd like to know what I'm expected to do on that final wave, because just throwing myself at it over and over again isn't working.
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Showing 1-6 of 6 comments
Agent Graves Aug 18, 2014 @ 6:28pm 
I haven't played it yet, but on all other maps I tend to play Devastator Marine with Lascannon (Perks: IH & AA). The thing is, Devs aren't very mobile but a skilled player (me) can still kite around a large number of Orks and shoot into the horde to kill groups of enemies and then, when it comes to dealing with heavy ranged units (be it Shoota & Rokkit Nobs) the Lascannon will dispatch them in up to four body shots or 2 headshots.

From what I've seen I imagine the perfect setup for that map would be something like:

Lascannon Dev with IH & AA and frags (prioritize all ranged units - especially heavy - and helps out with bringing down ultra-heavy melee units - especially Uge' Choppa Nobs or Chaos Champions)

Plasma or HB Dev with IH & AA and frags (prioritize all large mobs of enemies, weak and strong, ranged and melee, just as long as they are close together and soften them up for your team-mates -this is the support role more than anything)

Tactical Marine using Plasma Gun & Stalker- or Storm- Bolter with WV & LB and frags

And also an ASM with Hammertime to disrupt mobs and nobs (another support).


At least, that is the team setup that I imagine might be able to win Chaos Invasion Bonus Wave and I plan to get this setup going once I attempt Chaos Invasion.



P.S.: on a side note, the Lascannon is simply and by far the best weapon in the game (where Exterminatus is concerned at least). Once you learn how to aim with it from the hip despite the missing crosshair AND learn how to dodge melee attacks from mobs and nobs with your limited mobility then there is nothing the game can throw at you that you wouldn't be able to handle - until you run out of ammo (which definitely will happen).

Malidictus Aug 19, 2014 @ 2:16am 
The video IS massively helpful, yes. It's doing what I was doing to begin with, but with several cheeky caveats that really make all the difference. For one, when swarmed with melee Orks, they move to the staircase middle landing, which is a cover position I was not aware of. Every time a heavy melee wave spawned, they moved. I'll remember that. Secondly, they're standing sideways of where I usually try to take cover, which puts them out of range of the shooters. Good call. I'll definitely want to try that wave again now.

As to the Lascannon: Normally, I'd agree. I use Lascannon on for both Andris and Kalkys Map 4. It's a great weapon and amazingly good at killing the many large things which show up, as well as not terrible at all at killing groups of Orks if you can kite them together. For Chaos Invasion, however, I don't think that applies. A Lascannon Marine is borderline useless for roughly half the final map, solely because of the Imperial forces.

Space Marines are much smaller than Ork Nobs and have smaller heads which are harder to hit. Rangers are absurdly small and very difficult to pop at range. Worse, they're almost all ranged, so they don't clump together for multi-kills. Worse still, most Imperial melee forces will stagger you, and do so constantly. It's possible to kill them with the Lascannon if you dodge and aim REALLY quickly, but it's incredibly difficult. Being swarmed by, say, five Chainsword Rangers is essentially a death sentence because you can't take them out at once, you can't stomp them reliably and you have to shoot them one by one. I tend to play Tactical on Chaos Invasion, Devastator on everything else.

Thank you :) I can stand to hear a bit more feedback, but that video will certainly help. I'll mail it to me Battle Brother and see if we can't come up with a plan.
Agent Graves Aug 19, 2014 @ 4:42am 
Ah, I see. Well, I suppose my skill with Lascannon only applies to Kalkys and Andris because I've played only little of Chaos Invasion (I got into a game once, every other time I try no one seems to be playing). I will keep your advice in my mind.

You don't happen to be from Europe, do you? Because in that case I'd say add me and let's try together. I've seen you around here a couple of times and you seem like a level-headed and intelligent person.
Malidictus Aug 19, 2014 @ 5:03am 
Eastern Europe, yes. Feel free to send me an invite when you have the time, I'm in a bit of a hurry at the moment. Going to see Guardians of the Galaxy :)

I'd love to play and I do aim to be level-headed - anxiety tends to get you killed in this game. I do put considerable value on team play and resource management, though. Ammo conservation, finding cover, helping your Battle Brothers bring death to the Ork Horde, that sort of thing. A Heavy Bolter marine can do wonders if someone has his back, for instance, and a Lascannon Marine can wipe the map clean of shooters when he isn't dodging chain swords.

Chaos Invasion is MUCH harder than Kalkys and Andris, though. More enemies in larger waves, and the Space Marine units are nasty and annoying at the same time. Rangers don't take as much damage as you'd think from plasma fire (they seem to use Versus rules on health vs. damage) and Ultramarines tend to spawn in large numbers. Not a lot of room for fooling around like in the other campaigns' initial maps.
pinky Aug 22, 2014 @ 1:04pm 
Aim for the exhausts on the top/back of the ork killa kan as it does a lot more damage (side note if you ever play dreadnough assualt pvp again aim for the exhausts on the back as you can take down a dreadnought with like 8 las cannon shots or a few hammer swings)

Each time the orks spawn in response to you killing one of the killa kans stop attacking the killa kans and kill all the orks as this is what causes everybody to die.

You can take cover from the killa kans on the outer levels of each map behind the pipes as long as you kill all the orks which is why its so important to all switch and kill the orks asap when they spawn, as i recall there is like 4 waves of them with each wave having more warlords

I've done it before with all ASM's using bolt pistols on the exhausts of the killa kans so you don't need dedicated weapons to kill them so whatever you've used to kill the numerous waves of space marines should work fine.
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Date Posted: Aug 18, 2014 @ 5:01pm
Posts: 6