게시 일시: 2015년 1월 22일
A solid start, with poor design choices made early on.
First, let me say that I bought into the hype when this was released. I couldn't WAIT to get my hands on it. On deliery day it was the greatest dissapointment ever. Multiplayer just simply lacks the people, mechanics or environments to make this my go-to (or even regularly played) multiplayer game. Enjoy getting stopped in the middle of a driveway stuck on something invisible? Enjoy taking a rocket to the face seconds after you ducked behind cover? Absolutely love getting killed before the 'you've been hit' red marks show on your screen? Then this game is your multiplayer paradise... assuming there are anyone populating the servers.
With that aside... single player. Holy Smokes this SP tells you a story. There are scripted tunnels of cinematic moments that are meant to evoke emotion, and they do (almost, more on this later). The gameplay is fairly linier, you go forward in a straight line, no room to wiggle or backtrack to get something. Nope, forward it is. However nice the story is, it is objective based. For instance, one of the opening gun fights you're trapped in a gas station trying to clear out the enemies so you can make an escape. I huddled in the station taking stock of things, and sniped out the enemies out by the pumps, turned around to look at something, and BAM! enemies respawned out front. I took my time in that gas station, and after 45+ enemies, I realized they were respawning... But once you move past their spawn points, they stop spawning there. Cool effect to move you along in the story, annoying as heck if you're looking for the hidden objects.
Now, the cinematic lock down sections. I get it, you're trying to tell a story. Thank you for attempting to inject story into a genre that lacks it. However, if you're going to lock me in a bus for the first 3 minutes of the game... make it a cinematic I can skip. Please. For the love of all things sacred. Let me skip watching people being executed on the streets.