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figgles 13 mei 2013 om 2:56nm
m_rawinput breaks mouse input
With m_rawinput 1, mouse input is extremely sluggish and erratic. Disabling m_rawinput solves the problem, but required me to redo my sensitivity settings.
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.ɢʀʌʏɴøᴅᴇ` 10 jun 2013 om 11:51vm 
Confirmed. (Arch x64)
Laatst bewerkt door .ɢʀʌʏɴøᴅᴇ`; 10 jun 2013 om 11:51vm
slr 4 jul 2013 om 3:30nm 
I had a problem that the mouse move only worked in a certain angle in non-raw mode.
Now playing with raw mode and I don't see the problem any more.
slr 5 jul 2013 om 2:27nm 
Just noticed the "angle" problem I was having it that sometimes the mouse is also
handling the desktop cursor (which is limited to the screen size and prevents me
from getting of screen). It only happens sometimes and presssing Alt-Tab to get out
of the game and then Alt-Tab again to get back will solve it.
So it seems the desktop sometimes takes control or the game lets it?
BTW: this had nothing to do with the raw input mouse setting.. it did not help.
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