Hey guys, I'm currently working on a mutation for the EMS, and I'm having trouble spawning a tank properly.
I've tried: 1. Sending a console command "z_spawn_old tank auto". Doesn't work because it's a cheat. 2. Capturing a Special Infected spawn and spawning a tank in it's coordinates instead. Doesn't fit well because the delay between spawns are too long/random despite setting SpecialRespawnInterval to a low value and setting ShouldAllowSpecialsWithTank to true. 3. Triggering a Panic event that spawns a tank. Doesn't work because it screws up finale triggers.
I'm almost all out of ideas, would most likely use option 2 if I don't have a choice but I'd like to see if anyone has any better ideas.