Creating a gauntlet event
I'm new to map making and for my first [short and not too complex] map I want to do some type of arena were when you pass the door the game will send infected in as a wave and drop down from above the walls. I succeded most of it but now I want to make it a bit more interesting: I want to make a gauntlet event even if it's not the finale, so mobs will spawn indefinitely until you break the wall in front of the checkpoint room, instead of mutliple arenas. I did find out how to start the classic panic event and the director info on the hud to show that the infected are coming, but I don't actually know how to make a gauntlet-type panic event. Anyone can tell me how to trigger one without it being for a finale like shown on the valve devs site?
Date Posted: May 16, 2013 @ 4:23pm