Lex 3/jan/2014 às 21:22
Instantly Disappearing Bodies
One thing that irks me in this game is how difficult it can sometimes be to tell if the common infected are dead or not because of the way they shamble around before collapsing. I wanted to use an autoexec configuration to do to this game what I did to my TF2 game, in which models will immediately vanish when their health reaches 0.

In TF2, it looks like this:

cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0

The best I could get for L4D2 was Low Violence mode and "cl_disable_ragdolls 1" which almost works, but the enemies still go through animations before fading out of existence. Would anyone know if it's even possible to replicate the desired effect?
Publicado em: 3/jan/2014 às 21:22
Mensagens: 0