Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I just don't understand how the original game can use looped wav files just fine yet I can't here. It really doesn't make any sense. If there is a way around this or I forgot something then I would appreciate the help. If not, Valve really needs to stop beating around the bush and have proper support for wav files of any length and looped files as well.
I honestly can't believe we have to make do with lazy mods that simply play part of a file then fade out. To me, it's just too awful to be forced to deal with that.
If you need to see my files, I'll gladly send a link. You can play my files back in Goldwave or Wavosaur (I used Wavosaur) and have them loop infinitely.