Left 4 Dead 2

Left 4 Dead 2

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How can I force SI special infected to spawn from mutation script?
subj
I want to control the spawning of SI in my mutation. Not to let director to do it his way at a random time. Can I do this?
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You should be able to disable SI spawning by setting the MaxSpecials director option to 0, and set it back up, and call Director.ResetSpecialTimer() when you want them to spawn.
For some reason Director.ResetSpecialTimer() causes an error:
AN ERROR HAS OCCURED [the index 'ResetSpecialTimer' does not exist]
Oops, I misspelled it in the wiki, it's supposed to be ResetSpecialTimers().
thank you, seems like it works
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Geplaatst op: 26 apr 2014 om 2:32nm
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