Left 4 Dead 2

Left 4 Dead 2

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How can I force SI special infected to spawn from mutation script?
subj
I want to control the spawning of SI in my mutation. Not to let director to do it his way at a random time. Can I do this?
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Zobrazeno 14 z 4 komentářů
Rectus 26. dub. 2014 v 4.24 odp. 
You should be able to disable SI spawning by setting the MaxSpecials director option to 0, and set it back up, and call Director.ResetSpecialTimer() when you want them to spawn.
Dmitriy 29. dub. 2014 v 10.55 dop. 
For some reason Director.ResetSpecialTimer() causes an error:
AN ERROR HAS OCCURED [the index 'ResetSpecialTimer' does not exist]
Rectus 29. dub. 2014 v 11.03 dop. 
Oops, I misspelled it in the wiki, it's supposed to be ResetSpecialTimers().
Dmitriy 29. dub. 2014 v 11.47 dop. 
thank you, seems like it works
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Zobrazeno 14 z 4 komentářů
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Datum odeslání: 26. dub. 2014 v 2.32 odp.
Počet příspěvků: 4