DIMEDROLL Apr 26 @ 2:28pm
What "Think() type" functions can be used in mutation?
There is a GetNextStage() function that is called by director in a cycle. What other function can I reimplement to perform my custom logic?

The problem with GetNextStage() is that if I reimplement it some missions just can't be completed. Probably because director awaits us to kill some waves of zombies and to get an event about this.

I work on this:
http://steamcommunity.com/sharedfiles/filedetails/?id=252646148
Last edited by DIMEDROLL; Apr 26 @ 2:58pm
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DIMEDROLL Apr 26 @ 2:59pm 
I've rechecked Update() function, and it works fine, I mean it is called by director every second.
Rectus Apr 26 @ 4:17pm 
There is also a ScriptedMode_AddSlowPoll(function) you can use to register function callbacks. It's set to 3 seconds by default.

If you want a faster rate, entities can have think functions set. VSLib[github.com] has an easier-to-setup interface for them, that allows you to set the refire time. documentation[zombiescanfly.com]
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