Left 4 Dead 2

Left 4 Dead 2

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ARK™ Feb 28, 2014 @ 8:02am
Checkpoint Transition troubles
Working on my second campaign. The first was just a one map run, published and shared with friends; so I understand the basics and nav. But on this one, I'm trying to connect the maps by saferoom checkpoints, and the game will just not transition to the second map. I have followed the tutorials:

- set up the trigger info_changelevel
- info_landmark is in the exact same position (I copied and pasted the saferoom to the new map to be sure)
- the nav area is marked as checkpoint in both rooms
- no errors in nav flow

After nav_analyze on the second map though, it reads that there is no nearby info_landmark. It IS there. I have checked the properties on it multiple times. For some reason it's just not being recognized.

Any ideas? Thanks in advance for your insights.
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Rectus Mar 1, 2014 @ 12:52am 
The info_landmark error might be referring to the end of the second map if you don't have one placed there. If it isn't, make sure that the info_landmark isn't placed inside solid geometry.

Also, for it to trigger the transition, you need a checkpoint door set up as a prop_door_rotating_checkpoint.
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Date Posted: Feb 28, 2014 @ 8:02am
Posts: 1