ToxicJoker Jun 24 @ 1:15am
I cant run my own map i created in hammer
when i press f9 this little box comes up i want to check the vis option but if i do that cmd window loads then just closes and nothing happens
Showing 1-10 of 10 comments
< >
Rectus Jun 24 @ 1:48am 
Post the compile log. It should be in the same directory where you saved your map.
ToxicJoker Jun 24 @ 1:56am 
i can only find my vmf files is they you mean (sry for bad eng)

Rectus Jun 24 @ 2:02am 
It should put a .log file in the same place. Maybe you don't have write privileges in the directory, it could be what's causing the compile to fail as well.

You can also get the log by switching to expert compile options, and check the "Wait for keypress when done compiling" option, and copy the content of the console.
ToxicJoker Jun 24 @ 2:08am 
CDynamicFunction: Loading library 'Kernel32.dll' (75570000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77B48D0
6
CDynamicFunction: Loading library 'psapi.dll' (770B0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 770B15F8

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2
\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bi
n\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\l
eft4dead2" "C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_cont
ent\mapsrc\l4d_sv_yournamemap.vmf"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (75570000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77B48D0
6
CDynamicFunction: Loading library 'psapi.dll' (770B0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 770B15F8
Valve Software - vbsp.exe (Dec 16 2013)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4d
ead2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\
mapsrc\l4d_sv_yournamemap.vmf
Patching WVT material: maps/l4d_sv_yournamemap/brick/blend_brick_brick01_wvt_pat
ch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (-871.25 -545.61 96.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3267 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Error! To use model "models/weapons/melee/w_katana.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/melee/w_katana.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 10
Reduced 3 texdatas to 2 (95 bytes to 69)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\
mapsrc\l4d_sv_yournamemap.bsp
7 seconds elapsed
CDynamicFunction: Closing library 'psapi.dll' (770B0000)
CDynamicFunction: Closing library 'Kernel32.dll' (75570000)

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2
\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bi
n\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\l
eft4dead2" "C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_cont
ent\mapsrc\l4d_sv_yournamemap"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (75570000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77B48D0
6
CDynamicFunction: Loading library 'psapi.dll' (770B0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 770B15F8
Valve Software - vvis.exe (Dec 16 2013)
2 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\
mapsrc\l4d_sv_yournamemap.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\
mapsrc\l4d_sv_yournamemap.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4
dead 2\sdk_content\mapsrc\l4d_sv_yournamemap.prt

Finished. Press a key to close.
Rectus Jun 24 @ 2:15am 
Check the "copy file" option to make it copy them map to the game directory, and either check the $game_exe option to run it, or start it from the console in-game.

The map compiles and should be playable, but you have a leak that prevents VVIS from running.
ToxicJoker Jun 24 @ 1:00pm 
thanks my map works now.btw my map is survival and after a waves of zombies and specials they stop coming i hear horde sounds but nothing is coming
Rectus Jun 24 @ 1:44pm 
Make sure you have areas out of view from the survivors for the zombies to spawn in. You can use z_debug_spawnable_areas 1 to see where they can currently spawn.
ToxicJoker Jun 24 @ 1:51pm 
i can see plenty off areas

Rectus Jun 24 @ 2:03pm 
Hmm, not sure what would cause them to stop spawning. director_debug 1 can show what the director is trying to do, and z_debug 1 shows where any spawned zombies are.
ToxicJoker Jun 24 @ 3:32pm 
it says its not a single zombie anywhere
Showing 1-10 of 10 comments
< >
Per page: 15 30 50