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Segnala un problema nella traduzione
nav_analyze
After you do nav_analyze you should also run: nav_trouble_report
You can break down the trouble report by type, which is often more useful. As you can actually see the highlighted problems. So:
nav_trouble_report orphan
Lets you find nav mesh that isn’t connected.
nav_trouble_report ladder
Lets you find messed up ladders, cause ladders love to be screwed up.
Some stuff in the trouble report you’ll have to ignore, because it will point out some things that really aren’t problems.
Then run nav_analyze again. Because the director won’t know about the updates until you do another analyze.
Editing this post for another problem I am having, hope you can answer
If it’s a survival map, you need: logic_relay to trigger a point_template to forcespawn all the equipment. So all the equipment needs a name (it can all pretty much have the same name, you don’t have to name things individually), and it needs the Flag: Must Exist. Survival mode is a special snowflake about having equipment spawn because all that is needed.