☾ Lucina Jun 14, 2014 @ 10:17am
Non-Medkit Items not Spawning
I put a gascan, medkit, and adrenaline shot in my map. For some reason, only the Medkit shows up in my map.
Note: I used the "weapon_adrenaline_spawn" and "weapon_gascan_spawn" entities
Last edited by ☾ Lucina; Jun 15, 2014 @ 7:04pm
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AlwaysToast Jun 15, 2014 @ 12:02pm 
Given what you listed, it seems like you didn’t Analyze the Nav. The Director doesn’t know where to spawn infected until it actually Analyzes the Nav mesh you set up. So Run:

nav_analyze

After you do nav_analyze you should also run: nav_trouble_report

You can break down the trouble report by type, which is often more useful. As you can actually see the highlighted problems. So:
nav_trouble_report orphan

Lets you find nav mesh that isn’t connected.

nav_trouble_report ladder

Lets you find messed up ladders, cause ladders love to be screwed up.

Some stuff in the trouble report you’ll have to ignore, because it will point out some things that really aren’t problems.

Then run nav_analyze again. Because the director won’t know about the updates until you do another analyze.
☾ Lucina Jun 15, 2014 @ 7:02pm 
Originally posted by AlwaysToast:
Fix to zombies not spawning (nav_analyze)

Editing this post for another problem I am having, hope you can answer
Last edited by ☾ Lucina; Jun 15, 2014 @ 7:02pm
AlwaysToast Jun 16, 2014 @ 7:59am 
If it’s a campaign you may be missing an info_map_perameters point entity in your map. Which tells the director the density of equipment based on the size of the map (or more accurately the area walkable by survivors). Or the values in it may be messed up.

If it’s a survival map, you need: logic_relay to trigger a point_template to forcespawn all the equipment. So all the equipment needs a name (it can all pretty much have the same name, you don’t have to name things individually), and it needs the Flag: Must Exist. Survival mode is a special snowflake about having equipment spawn because all that is needed.
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Date Posted: Jun 14, 2014 @ 10:17am
Posts: 3